Server System for Interactive Gameplay Modification

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional methods limit the ability of multiple users to enjoy a single gameplay experience, lacking in interactive features that enhance communication and engagement.

Innovation Solution

A server system that allows for the reproduction and modification of gameplay on multiple user terminals, enabling the addition of new objects, sounds, and viewpoints, and the reflection of user actions in the gameplay, creating a dynamic and interactive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional video distribution methods are used to share gameplay, then users can watch gameplay videos, but multiple users cannot interactively engage with the same gameplay experience

Engineering Contradiction:
Improveuser engagement capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates reproduction plays by copying the original gameplay data and allowing multiple users to interact with their own copies. Each user terminal receives the same gameplay data from the server and can independently modify and interact with the copied gameplay experience, enabling multiple users to engage with the same game content without interfering with each other.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements a nested structure where the original gameplay is contained within reproduction plays, which are in turn contained within a community system. The server system nests multiple layers of gameplay data (original → reproduction → modified reproduction) allowing users to engage with gameplay at different levels of abstraction and modification.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Adaptability or versatility

If gameplay is shared as a static material, then users can view it, but dynamic interaction and communication among users are limited

Engineering Contradiction:
Improveinteractive communication capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static gameplay videos into dynamic reproduction plays that can be modified in real-time. Users can add objects, change parameters, and interact with the gameplay content dynamically. The system supports dynamic modifications where each user can create their own version of the gameplay with different objects and parameters, enabling active participation rather than passive viewing.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent makes the gameplay data universal by allowing it to serve multiple functions simultaneously: as an original reference, as a basis for reproduction plays, and as a platform for user interaction. The same gameplay data can be used by multiple users to create different reproduction plays with various modifications, making the core gameplay content multi-functional and adaptable to different user interactions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If multiple users engage with the same gameplay, then communication is enhanced, but the complexity of managing user actions and modifications increases

Engineering Contradiction:
Improvemulti-user engagement capabilityVSAvoiddata management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the gameplay experience into distinct reproduction plays for each user. Instead of managing all user interactions within a single shared gameplay instance, the server creates separate reproduction play data for each user terminal. This segmentation allows independent management of user actions and modifications without complex synchronization requirements, as each user interacts with their own segmented copy of the gameplay data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server system acts as an intermediary that manages the complexity of multi-user engagement. The server receives user actions, processes modifications to reproduction plays, and distributes updated gameplay data to appropriate users. This intermediary role centralizes the complexity of managing multiple user interactions, shielding individual users from the complexity of coordinating with others while still enabling rich multi-user communication and collaboration.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11253787B2Server system and play data community system for modified reproduction play
Publication Date: 2022.02.22 BANDAI NAMCO ENTERTAINMENT INC
  • US11253787B2 patent drawing
  • US11253787B2 patent drawing
  • US11253787B2 patent drawing

AI summary

A server system reproduces a past gameplay based on original data in a virtual three-dimensional space and displays the scenes of the gameplay on a user terminal of a live commentary user. Along with this, the server system causes a live commentary object having not existed in the original gameplay to appear in the virtual three-dimensional space in accordance with a live commentary addition operation by the live commentary user, and adds an additional virtual camera (additional camera CM1) to the virtual three-dimensional space to modify the reproduction play of the original gameplay. The server system generates modified reproduction data capable of reproducing a modified reproduction play and manages the modified reproduction data in association with the original data.