Server System for Virtual Space Concurrency

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Solution Overview

Problem

Current systems for processing virtual 3D spaces face challenges in efficiently managing complex navigation and concurrency, especially in maintaining a seamless shared virtual reality experience across multiple devices with low latency and high scalability.

Innovation Solution

A server system is implemented with a back-end and front-end architecture, where the virtual 3D space is divided into tiles, with each back-end server maintaining definitive copies of nodes and using high-capacity networks for communication between servers, allowing for efficient message routing and processing across multiple back-end and front-end servers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple independent servers are used to simulate different regions or object groups in the virtual space, then scalability and concurrency are improved, but system complexity and communication overhead increase

Engineering Contradiction:
Improveconcurrency processing capabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The virtual space is divided into multiple regions, with each region assigned to a separate server for independent simulation and processing. This segmentation enables concurrent processing across multiple servers while maintaining manageable system complexity through clear spatial boundaries and dedicated server responsibilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server assignment system acts as an intermediary that manages the mapping between virtual objects and physical servers. This mediator handles the complexity of distributing objects across servers, managing region assignments, and coordinating communication between servers, thereby reducing the overall system complexity burden.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If the virtual space is divided into multiple regions with different servers simulating each region, then latency is reduced and responsiveness is improved, but navigation complexity and organization difficulty increase

Engineering Contradiction:
Improvesimulation latencyVSAvoidnavigation and organization complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The virtual space is segmented into discrete regions that can be independently managed by different servers. This segmentation reduces simulation latency by allowing parallel processing of region-specific events while providing a structured framework for navigation and organization through clear regional boundaries.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server assignment system provides universal functionality that works across all regions and object types. It handles diverse operations including object creation, movement, deletion, and region management through a unified interface, thereby reducing navigation and organization complexity despite the multi-region architecture.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Power

If a custom coded client application with multicomputer server back-end is used, then processing power and graphical capability are improved, but development cost and maintenance complexity increase

Engineering Contradiction:
Improveprocessing powerVSAvoiddevelopment cost
Core Design Contradiction:
PowerVSEase of manufacture

Solution Approach 1:

The system architecture is segmented into independent client and server components with clearly defined interfaces. This segmentation allows for modular development where the client application can be developed separately from the server backend, reducing overall development cost and maintenance complexity while preserving high processing power capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The server assignment system provides universal functionality that works across different client platforms and server configurations. This multi-functional approach reduces development costs by providing a standardized interface that handles various operations uniformly, simplifying both initial development and ongoing maintenance.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP3632086B1Server system for processing a virtual space
Publication Date: 2023.08.09 CONSTRUCTIVE LABS
  • EP3632086B1 patent drawingFigure 1
  • EP3632086B1 patent drawingFigure 2

AI summary

A server system (100) for processing a virtual space, the virtual space comprising a plurality of entities (A-E), the server system (100) comprising: one or more back-end servers (108); and one or more front-end servers (114); wherein each back-end server (108) stores a respective subset of the plurality of entities (A-E); each front-end server (114) is communicatively coupled to each back-end server (108); each front-end server (114) is configured to be communicatively coupled to one or more client devices (106); each front-end server (114) stores one or more entity references (RefA-RefE); and each entity reference (RefA-RefE) comprises a first identifier for identifying a respective entity (A-E) and a second identifier for identifying the back-end server (108) on which the entity (A-E) identified by the first identifier is stored.