Wireless Server Text-to-Speech Email Playback

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Solution Overview

Problem

Existing email systems for mobile devices, such as PDAs and cellular phones, lack the capability to convert and play back email messages as voice messages due to the absence of processing capabilities for text-to-speech engines and the requirement for a unified messaging system.

Innovation Solution

A wireless server-based system that identifies incoming email messages on mobile devices, sends them to a server for conversion to an audible format, and plays them back through a media player upon user demand, eliminating the need for a unified messaging system and leveraging existing processing capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a text-to-speech engine is integrated into mobile devices to enable email playback, then email functionality is improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improveemail playback capabilityVSAvoidprocessing capabilities
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The text-to-speech engine is extracted from the mobile device and relocated to a remote server. The mobile device only needs to send email text to the server and receive the converted speech, eliminating the need for complex local processing capabilities while maintaining email playback functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

A remote server acts as an intermediary between the mobile device and the text-to-speech conversion process. The server receives email text from the mobile device, performs the complex text-to-speech conversion, and returns the speech audio, thereby mediating the processing requirements between the simple mobile device and the complex conversion task.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a unified messaging system is implemented to enable text-to-speech conversion, then email playback is enabled, but system complexity and cost increase

Engineering Contradiction:
Improvetext to speech conversionVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The unified messaging system requirement is extracted and replaced with a simpler server-based text-to-speech service. Instead of requiring a complex unified messaging infrastructure, the system only needs basic email reception and text-to-speech conversion capabilities on the server side.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The solution uses affordable, readily available server infrastructure and standard text-to-speech APIs instead of expensive, specialized unified messaging systems. This approach achieves the same functionality with less complex, more cost-effective components.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS9275634B2Wireless server based text to speech email
Publication Date: 2016.03.01 MICROSOFT TECHNOLOGY LICENSING LLC
  • US9275634B2 patent drawing
  • US9275634B2 patent drawing
  • US9275634B2 patent drawing

AI summary

An email system for mobile devices, such as cellular phones and PDAs, is disclosed which allows email messages to be played back on the mobile device as voice messages on demand by way of a media player, thus eliminating the need for a unified messaging system. Email messages are received by the mobile device in a known manner. In accordance with an important aspect of the invention, the email messages are identified by the mobile device as they are received. After the message is identified, the mobile device sends the email message in text format to a server for conversion to speech or voice format. After the message is converted to speech format, the server sends the messages back to the user's mobile device and notifies the user of the email message and then plays the message back to the user through a media player upon demand.