Server-Based Video Help for Game Event Data

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Solution Overview

Problem

The user experience in video games varies significantly across different platforms and sources, lacking commonality in functionalities, which hinders a unified and enhanced gaming experience.

Innovation Solution

A computer system that collects and processes video game events to suggest activities, estimate completion times, and provide video game help, using event data to associate video content with activity identifiers and generate relevant assistance, ranking video content based on user-specific factors for personalized help.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games are made available from different sources and on different computing devices, then the availability and variety of video games increases, but the user experience becomes inconsistent and lacks commonality in functionalities

Engineering Contradiction:
Improveavailability of video gamesVSAvoiduser experience consistency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements a universal help system that provides common functionalities across different video games and platforms. The server-based architecture delivers standardized help features (video content, activity suggestions, completion time estimates) that work consistently regardless of the specific game or device, creating a multi-functional solution that addresses both game variety and experience consistency

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a server as an intermediary between the user and the video game help system. This mediator collects game event data, processes it to generate help content, and delivers standardized assistance across different games and platforms, thereby ensuring consistent user experience while maintaining game-specific functionality

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If help functionality is customized for each specific video game, then the relevance of help information increases, but the complexity of implementing and maintaining help systems across multiple games increases

Engineering Contradiction:
Improverelevance of help informationVSAvoidhelp system implementation complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements a self-service help system where the server automatically collects game event data, analyzes it to identify activities and tasks, and generates relevant help content without requiring manual intervention for each game. The system uses event data from the game itself to create contextualized help information, reducing implementation complexity while maintaining relevance

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent segments the help system into modular components: event data collection, activity identification, video content matching, and help delivery. Each component handles a specific aspect of help generation, making the system easier to implement and maintain across multiple games while preserving information relevance through targeted processing

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11504618B2Server-based video help in a video game
Publication Date: 2022.11.22 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11504618B2 patent drawing
  • US11504618B2 patent drawing
  • US11504618B2 patent drawing

AI summary

Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.