Server Architecture for Real-Time VR Content Aggregation

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Solution Overview

Problem

Current VR technologies face challenges in commercializing virtual reality services related to content purchasing and consumption, particularly in providing immersive experiences that simulate real-world interactions effectively.

Innovation Solution

A server and user terminal device system that communicates in real-time to transmit and process content from multiple source devices, allowing for the selection and combination of images based on location information and authority settings, enabling the generation and streaming of immersive 3D virtual experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If multiple source devices are used to provide content from different locations, then the immersion and realism of VR experience is improved, but the device complexity and content management difficulty increases

Engineering Contradiction:
Improveimmersion qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between multiple source devices and user terminal devices. The server receives content from multiple source devices, manages the content based on location information and authority settings, and transmits processed content to users. This intermediary architecture allows the system to handle multiple devices without increasing user-side complexity, as all coordination occurs on the server side.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server provides multiple functions within a single system: receiving content from source devices, storing content, managing authority information, processing content based on location and authority settings, and transmitting content to user terminal devices. This multi-functional approach consolidates what would otherwise require multiple separate systems, reducing overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If real-time content transmission from multiple source devices is implemented, then the virtual experience quality is improved, but the data transmission volume and processing load increases

Engineering Contradiction:
Improvevirtual experience qualityVSAvoiddata volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The server extracts and stores only essential information from source devices: location information and authority settings. Instead of transmitting all raw content data from multiple source devices in real-time, the system extracts key metadata that enables intelligent content selection and combination, significantly reducing data transmission volume while maintaining experience quality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The server performs preliminary processing of content from multiple source devices by organizing it according to location information and authority settings before transmission. Content is pre-processed, pre-selected, and pre-combined based on user location and permissions, so that when content is transmitted to user terminal devices, it is already optimized and ready for immediate display, reducing real-time processing load.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If location-based content selection and combination is performed, then the personalization and relevance of VR content is improved, but the processing complexity and time required increases

Engineering Contradiction:
Improvecontent personalizationVSAvoidcontent processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The server performs location-based content selection and combination in advance, before content is transmitted to user terminal devices. By pre-processing content according to location information and authority settings, the system avoids time-consuming processing during real-time transmission, reducing latency while maintaining high personalization levels.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The server creates and manages content combinations based on location and authority information, effectively creating pre-configured content packages that can be quickly transmitted. Instead of processing and combining content in real-time during transmission, the server prepares content copies organized by location and authority parameters, enabling rapid delivery without complex real-time processing.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11024083B2Server, user terminal device, and control method therefor
Publication Date: 2021.06.01 SAMSUNG ELECTRONICS CO LTD
  • US11024083B2 patent drawing
  • US11024083B2 patent drawing
  • US11024083B2 patent drawing

AI summary

A server is disclosed. A server for providing a content to a user terminal device providing a virtual reality service comprises: a communication unit for performing communication with at least one source device and the user terminal device; and a processor for, when a content transmission request for a preconfigured location is received from the user terminal device, receiving a content photographed in a real time from a source device of the preconfigured location on the basis of location information received from at least one source device, and providing the content to the user terminal device.