Session Emotional Vectors for Privacy-Safe Real-Time Personalization

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Solution Overview

Problem

Conventional personalization systems rely on identity-based architectures, historical data, and static decision trees, failing to adapt fluidly to moment-by-moment user behavior and violating evolving privacy laws, while lacking emotional intelligence and adaptability across diverse interaction surfaces.

Innovation Solution

A real-time personalization system models each session as a deformable emotional object (Vectra) using emotional trait vectors, dynamically adapting goal strategies and tone without identity or stored history, employing goal mutation logic and contextual warping for continuous, privacy-compliant experiences across various environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If identity-based personalization systems are used, then personalization accuracy is improved, but privacy compliance deteriorates

Engineering Contradiction:
Improvepersonalization accuracyVSAvoidprivacy compliance
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent extracts and removes identity-based data (cookies, login information, persistent tracking) from the personalization system, replacing it with ephemeral session-based behavioral signals. This extraction allows the system to maintain personalization accuracy through real-time behavior analysis while eliminating privacy compliance issues associated with persistent identity tracking.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system changes the fundamental parameter of data persistence from permanent (identity-based) to transient (session-based). By using ephemeral trait vectors that reset with each session, the system maintains measurement precision for personalization while automatically satisfying privacy compliance requirements that prohibit persistent tracking.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If static decision trees are used, then system complexity is reduced, but adaptability to real-time behavior deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoidreal-time adaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent transforms the static decision tree into a dynamic system using deformable trait vectors that continuously adapt to real-time user behavior. The emotional trait vectors (etv) are dynamically updated based on session behavior, allowing the system to maintain low complexity while achieving high real-time adaptability through fluid, behavior-driven personalization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary action by pre-defining a structured framework of emotional traits and decision nodes, but leaves the specific trait values and path selections dynamic. This preliminary structuring maintains system simplicity while enabling real-time adaptability through behavior-driven trait modulation.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If historical profiling is used, then personalization depth is improved, but real-time responsiveness deteriorates

Engineering Contradiction:
Improvepersonalization depthVSAvoidreal-time responsiveness
Core Design Contradiction:
Loss of informationVSSpeed

Solution Approach 1:

Instead of using heavy historical profiles, the system creates lightweight copies of behavioral patterns through ephemeral trait vectors that capture essential user characteristics for the current session. This copying approach maintains personalization depth by inferring traits from current behavior while achieving real-time responsiveness by avoiding retrieval and processing of historical data.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent employs cheap, short-living trait vector objects that are created anew for each session and discarded afterward. These disposable objects provide sufficient personalization depth for the session duration while ensuring real-time responsiveness by eliminating dependence on expensive, persistent historical data structures.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

4Object-affected harmful factors

If emotional trait vectors are computed per session, then privacy compliance is improved, but computational overhead increases

Engineering Contradiction:
Improveprivacy complianceVSAvoidcomputational overhead
Core Design Contradiction:
Object-affected harmful factorsVSUse of energy by moving object

Solution Approach 1:

The system applies local quality by computing emotional trait vectors only for the specific session context rather than maintaining global user profiles. Each session receives customized trait computation based on its unique behavioral signals, achieving privacy compliance through localized processing while managing computational overhead through context-specific optimization.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250356365A1System and Method for Real-Time Identity-Free Personalization Using Fluid Emotional Trait Vectors, Modular Engine Mesh Architecture, Context-Aware Engagement Logic, and Adaptive Goal Mutation
Publication Date: 2025.11.20 GINSBERG JUSTIN
  • US20250356365A1 patent drawing
  • US20250356365A1 patent drawing
  • US20250356365A1 patent drawing

AI summary

A system and method for real-time, identity-free personalization using deformable emotional trait vectors to dynamically adapt digital and voice-based experiences. Each user session is modeled as a behavioral object known as a Vectra, composed of fluidic traits—such as mass, viscosity, temperature, volatility, and texture—that evolve continuously in response to live behavioral, contextual, environmental, and voice-derived signals. These Vectras traverse a dynamically warped emotional space, the Vectraverse, influenced by ambient conditions including time of day, noise level, inventory urgency, and engagement rhythm. Gravitational pull toward predefined emotional goal attractors modulates system behavior, while a goal mutation engine reclassifies session intent when confidence decays or friction spikes. Outputs include tone modulation, content pacing, offer framing, and gamified reward logic—all executed without storing identity, login credentials, or historical profiles. The system supports modular deployment across voice, screen, signage, mobile, and in-room environments, and integrates with large language models, AI agents, and third-party personalization stacks via privacy-safe APIs and federated learning. Designed for zero-ID personalization, the platform enables emotionally intelligent, context-aware engagement across any surface or session.