Session Interface Virtual Objects for Dynamic Interaction Feedback

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Solution Overview

Problem

Traditional session interfaces in online communication platforms fail to effectively present interaction states, making it difficult for participants to perceive and facilitate interaction, thereby affecting interaction efficiency.

Innovation Solution

The method involves presenting a first virtual object interacted by a user with a target object, and upon satisfying certain interaction conditions, switching to a second virtual object, enhancing the interaction experience by providing dynamic visual and resource updates.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional session interfaces are used to present interaction states, then the interface structure remains simple, but the interaction perception and efficiency deteriorate

Engineering Contradiction:
Improveinteraction perceptionVSAvoidinterface structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies dynamics by making the session interface changeable and adaptive based on interaction states. Virtual objects are dynamically added, removed, or modified according to interaction events, allowing the interface to evolve from a static structure to a dynamic one that responds to user actions and interaction conditions, thereby improving interaction perception without requiring complete interface redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the session interface by introducing independent virtual objects that represent different interaction states or participants. Each virtual object can be independently managed, added, or modified based on specific interaction events, allowing the complex interface information to be divided into manageable, meaningful units that improve overall interaction perception

Inventive Principle:
Principle #1Segmentation

2Productivity

If dynamic virtual objects are added to enhance interaction experience, then interaction efficiency improves, but system complexity increases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing virtual objects that can serve multiple functions within the session interface. These virtual objects can represent different interaction states, indicate participant presence, trigger specific actions, or provide information about interaction progress, allowing a single mechanism to handle multiple interaction scenarios and reducing the need for separate specialized components

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements feedback mechanisms where virtual objects are added or modified based on interaction events and conditions. The system continuously monitors interaction states and provides visual feedback through virtual objects, creating a closed-loop system where user actions are immediately reflected in the interface, improving interaction efficiency through real-time feedback without requiring complex manual interface management

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250356605A1Interaction method, apparatus, device and storage medium
Publication Date: 2025.11.20 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250356605A1 patent drawing
  • US20250356605A1 patent drawing
  • US20250356605A1 patent drawing

AI summary

The embodiment of the invention relates to an interaction method, apparatus, device and a storage medium. The method provided by the invention includes: presenting, in a session interface with a target object, a first virtual object interacted by a current user in cooperation with the target object; in response to a set of interaction events between the current user and the target object satisfying a first predetermined condition, providing to the current user a second virtual object interacted in cooperation with the target object; and switching the session interface to present the second virtual object.