Session Interface for Multi-Entity Interactive Message Sequencing

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Solution Overview

Problem

Existing technologies limit interactions to a single processing entity, making collaborative interaction between multiple processing entities difficult.

Innovation Solution

A session interface is presented for multiple interactive objects with preset roles, and interactive messages are sequenced by a first processing entity based on control information, enabling interaction management among these objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a user interacts with a single processing entity for a dialog, then the interaction is simple to manage, but collaborative interaction between multiple processing entities cannot be achieved

Engineering Contradiction:
Improvecollaborative interaction capabilityVSAvoidinteraction management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the interaction system into multiple independent processing entities (first processing entity, second processing entity, etc.) each capable of autonomous operation, while introducing a session interface that orchestrates their collaborative interactions. This segmentation enables multi-entity collaboration without requiring complex centralized control of each individual interaction.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a session interface as an intermediary layer between multiple processing entities and users. This intermediary manages the complex coordination of multiple entities by providing a unified interaction channel, thereby enabling collaborative interaction while abstracting away the underlying complexity from users.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple processing entities interact collaboratively, then collaborative interaction is achieved, but managing the interaction process becomes difficult

Engineering Contradiction:
Improvecollaborative interaction capabilityVSAvoidinteraction process management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The session interface serves multiple functions simultaneously: it manages message sequencing, coordinates between different processing entities, maintains interaction state, and provides a unified user interface. This multi-functionality consolidates complex management tasks into a single universal interface, making multi-entity interaction manageable.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements feedback mechanisms where processing entities send interactive messages through the session interface, which then sequences and delivers them in an organized manner. This feedback loop ensures that each entity's actions are properly coordinated and reflected in the overall interaction flow, simplifying management of complex multi-entity collaborations.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250355543A1Interactions between interactive objects
Publication Date: 2025.11.20 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20250355543A1 patent drawing
  • US20250355543A1 patent drawing
  • US20250355543A1 patent drawing

AI summary

Embodiments of the present disclosure relate to an interaction method, apparatus, device and storage medium. A method comprises: presenting a session interface of a target application, where the session interface is associated with a plurality of interactive objects participating in a target interactive scene, the plurality of interactive objects correspond to a set of preset roles in the target interactive scene, and the plurality of interactive objects include a processing entity or a user object; and presenting a set of interactive messages from the plurality of interactive objects in the session interface, where a sequence of the set of interactive messages is determined by a first processing entity based on interactive control information associated with the target interactive scene.