Shader Performance Prediction via ML Simulator

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Solution Overview

Problem

Developers face challenges in accurately predicting the performance impact of shader source code updates on processing units, as conventional methods require running the code on actual hardware, which is time-consuming and resource-intensive, and struggle to provide real-time feedback across different processing units.

Innovation Solution

A development environment with a prediction engine using machine learning models to generate performance predictions for shader updates, eliminating the need for actual hardware execution and providing real-time feedback by training on historical data from multiple processing units.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If developers run shader code on actual processing units to measure performance, then performance prediction accuracy is improved, but development time and resource consumption increase significantly

Engineering Contradiction:
Improveperformance prediction accuracyVSAvoiddevelopment time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent creates a virtual copy of the processing unit through a simulator that replicates hardware behavior. This simulator copy allows performance measurement without accessing actual hardware, enabling developers to get accurate performance predictions while avoiding the time-consuming process of physical hardware testing. The simulator maintains fidelity to the original hardware architecture while providing rapid iteration capability.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary performance analysis by compiling shader code and running it through the simulator before actual hardware deployment. This preliminary action provides performance feedback during the development phase, allowing developers to optimize code before committing resources to actual hardware testing, thereby reducing overall development time while maintaining prediction accuracy.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If developers run shader code on actual processing units to measure performance, then performance data accuracy is improved, but resource consumption and cost increase

Engineering Contradiction:
Improveperformance data accuracyVSAvoidresource consumption
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent employs a virtual simulator that copies the essential behavior of expensive processing units. This digital twin allows performance measurement without consuming the substantial computational resources and energy required for actual hardware execution. The simulator provides sufficient accuracy for development purposes while dramatically reducing resource consumption compared to physical hardware testing.

Inventive Principle:
Principle #26Copying

3Productivity

If developers update shader source code incrementally to optimize performance, then performance optimization is improved, but the ability to predict performance impact of each update deteriorates without hardware access

Engineering Contradiction:
Improveperformance optimizationVSAvoidperformance impact prediction
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent implements a feedback loop where the simulator provides immediate performance metrics after each shader code update. This feedback mechanism allows developers to see the performance impact of incremental changes in real-time, maintaining the ability to predict performance impact while enabling continuous optimization. The simulator processes each update and returns performance data quickly, supporting iterative development without losing predictive capability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary performance evaluation of each code update through the simulator before the developer commits to the change. This preliminary action provides prediction of performance impact for each incremental update, allowing developers to make informed decisions about optimization directions while maintaining productivity through rapid iteration cycles.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If developers want to optimize shaders for multiple processing units, then versatility and coverage are improved, but the complexity and time required to test on each unit increases

Engineering Contradiction:
Improvemulti-platform optimizationVSAvoidtesting complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal simulator platform that can emulate multiple different processing unit architectures through configuration rather than requiring separate physical hardware for each target. This multi-functional approach allows developers to optimize shaders for multiple platforms using a single development environment, significantly reducing testing complexity while maintaining versatility across different hardware targets.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11868759B2Shader source code performance prediction
Publication Date: 2024.01.09 ADVANCED MICRO DEVICES INC
  • US11868759B2 patent drawing
  • US11868759B2 patent drawing
  • US11868759B2 patent drawing

AI summary

Shader source code performance prediction is described. In accordance with the described techniques, an update to shader source code for implementing a shader is received. A prediction of performance of the shader on a processing unit is generated based on the update to the shader source code. Feedback about the update is output. The feedback includes the prediction of performance of the shader. In one or more implementations, generating the prediction of performance of the shader includes compiling the shader source code with the update to generate a representation of the shader, inputting the representation of the shader to one or more machine learning models, and receiving the prediction of performance of the shader as an output from the one or more machine learning models.