Dynamic Shader Variant Selection for Runtime Performance

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Solution Overview

Problem

Graphics processing systems face challenges in optimizing shader program execution due to the dependency on concurrent threads and varying runtime conditions, making it difficult for compilers to determine the most efficient execution arrangement.

Innovation Solution

The method involves providing multiple variants of a shader program to a graphics processor, executing these variants in parallel, monitoring their performance, and selecting the most efficient variant based on runtime conditions for subsequent execution threads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a single shader program is compiled and executed, then the device complexity is low, but the execution performance cannot be optimized for varying runtime conditions

Engineering Contradiction:
Improveshader program execution performanceVSAvoidshader program management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The shader program is segmented into multiple variants, each optimized for different runtime conditions. The compiler generates several versions of the same shader program with different optimization strategies, and the system selects the appropriate variant based on actual runtime characteristics such as concurrent thread patterns and workload distribution.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically selects shader program variants based on runtime conditions rather than using a static single version. The shader compiler and runtime system work together to adaptively choose the most suitable shader variant based on observed execution patterns, making the system flexible and responsive to changing runtime environments.

Inventive Principle:
Principle #15Dynamics

2Productivity

If multiple shader program variants are provided and executed in parallel, then the execution performance can be optimized, but the device complexity increases

Engineering Contradiction:
Improveshader program execution performanceVSAvoidshader program management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Multiple shader program variants are pre-compiled and prepared in advance by the shader compiler before runtime execution. This preliminary action allows the system to have multiple optimized versions ready, eliminating the need for dynamic compilation during runtime and reducing the complexity of real-time shader management.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system monitors the execution performance of different shader program variants and uses this feedback to select the optimal variant for subsequent executions. The runtime system tracks performance metrics and adjusts shader variant selection based on observed behavior, creating a closed-loop optimization system.

Inventive Principle:
Principle #23Feedback

3Productivity

If shader programs are optimized for specific runtime conditions, then the execution efficiency improves, but the adaptability to varying conditions decreases

Engineering Contradiction:
Improveshader program execution efficiencyVSAvoidadaptability to runtime conditions
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system creates multiple shader program variants that serve different runtime conditions, making the overall system universal rather than specialized. Each variant is optimized for specific conditions, but the collection of variants collectively handles a wide range of runtime scenarios, achieving both efficiency and adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system changes parameters such as optimization strategies, instruction scheduling, and resource allocation across different shader program variants. By varying these parameters, the system generates diverse shader versions that can adapt to different runtime conditions while maintaining high execution efficiency for each specific condition.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10726606B2Shader program selection in graphics processing systems
Publication Date: 2020.07.28 ARM LTD
  • US10726606B2 patent drawing
  • US10726606B2 patent drawing
  • US10726606B2 patent drawing

AI summary

When a shader program is to be executed by a graphics processor, the graphics processor is caused to execute at least two variants of the shader program and the operation of the graphics processor when executing execution threads for the different variants of the shader program is monitored.A variant of the shader program to be executed by subsequent execution threads that are to execute the shader program is then selected based on the monitoring of the operation of the shading stage when executing the execution threads for the different variants of the shader program.