Shake-Triggered Game Content Group State Restoration

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Solution Overview

Problem

Existing game systems on portable devices require cumbersome operations to change and restore game content groups, leading to user experience degradation, especially on small screens like smartphones, due to the need for repetitive actions to correct erroneous operations.

Innovation Solution

A method using a computer with an operation module and a shake detector to store and restore game content group states, allowing users to change the group's state via touch screen interactions and automatically revert to a previous state upon device shaking, thereby simplifying the operation process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a user creates and edits a game content group by selecting and dragging cards on a small screen, then the user can customize the game content group, but the operation becomes troublesome and error-prone

Engineering Contradiction:
Improvecustomization capabilityVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically stores the initial state of the game content group before any editing operations. When the user needs to restore, the pre-stored state is immediately retrieved without requiring manual reconfiguration, thus simplifying the operation while preserving customization capability

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a copy of the initial state data in storage memory. This copied state can be rapidly restored to the display without affecting the original customization process, enabling easy reversal of operations while maintaining full customization flexibility

Inventive Principle:
Principle #26Copying

2Reliability

If a user performs multiple operations to change and restore game content groups on a small screen, then the user can correct erroneous operations, but the user experience degrades due to repetitive actions

Engineering Contradiction:
Improveerror correction capabilityVSAvoidtime for corrective operations
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system proactively stores the initial state before editing begins, so that when an error is detected or the user wants to restore, the correct state is already available in memory. This eliminates the time-consuming process of manual reconfiguration and enables instant restoration

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides a restore function that gives immediate feedback when the user initiates restoration. The pre-stored state is quickly retrieved and displayed, allowing the user to verify the restoration result and making further corrections efficient if needed

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances user experience by reducing operational complexity and minimizing errors during game interactions on portable devices, improving usability and satisfaction.

Implementation Method 1

a shake detector for detecting a shake

Methodology Applied
Scientific EffectAcceleration sensing: Accelerometer

Data Source

PatentUS9526985B2Method for forming game content group, computer-readable, non-transitory medium, and computer
Publication Date: 2016.12.27 GREE HOLDINGS INC
  • US9526985B2 patent drawing
  • US9526985B2 patent drawing
  • US9526985B2 patent drawing

AI summary

A method for forming a game content group performed by a computer which includes an operation module and a shake detector for detecting a shake, and which forms the game content group formed by a plurality of game contents to be used in a game, includes storing a first state of the game content group in a storage module, changing the game content group to a second state according to an operation by a user via the operation module, and restoring the game content group to the first state based on a detection result by the shake detector.