Shareable Virtual Objects in Augmented Reality
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Solution Overview
Problem
Current augmented reality technologies lack efficient methods for creating and interacting with shareable virtual objects that can facilitate communication, collaboration, and commerce in real-world environments, limiting their usability and engagement.
Innovation Solution
The development of a platform that enables the deployment of shareable virtual objects as message objects in augmented reality environments, allowing users to create, interact with, and share virtual billboards, objects, and commerce platforms, which can be geographically and contextually relevant, facilitating communication, collaboration, and commerce.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional augmented reality technologies are used, then basic AR functionality is provided, but efficient methods for creating and interacting with shareable virtual objects are lacking
Solution Approach 1:
The patent implements virtual objects that serve multiple functions: they can be shared between users, used as message objects in communications, deployed as billboards, and utilized in commerce transactions. This multi-functionality allows a single virtual object system to replace what would otherwise require separate systems for sharing, messaging, advertising, and commerce.
Solution Approach 2:
The patent introduces a platform as an intermediary layer between users and virtual objects. This platform manages the complexity of object creation, sharing, and interaction, while users interact with simplified interfaces. The platform mediates the complex processes of object deployment, message passing, and commercial transactions.
2Ease of operation
If shareable virtual objects are implemented, then communication and collaboration are facilitated, but the system requires sophisticated platform support
Solution Approach 1:
The patent enables virtual objects to be self-contained with embedded metadata, identifiers, and interaction logic. Objects can autonomously manage their own sharing states, message contents, and interaction rules, reducing the burden on the platform to manage each aspect individually. This self-service capability simplifies platform infrastructure requirements.
3Loss of information
If virtual objects are used as message objects, then communication sessions are enhanced, but new interaction paradigms require development
Solution Approach 1:
The patent embeds communication information within virtual objects, which can themselves contain nested elements such as links to external resources, embedded media, or sub-objects. This nested structure allows rich information retention while maintaining a unified interaction model where users interact with the outer virtual object shell rather than managing multiple separate information layers.
Data Source
AI summary
Systems and methods of shareable virtual objects and virtual objects as message objects to facilitate communications sessions in an augmented reality environment are disclosed. In one aspect, embodiments of the present disclosure include a method, which may be implemented on a system, to facilitate sharing of an object in an augmented reality environment of a real world environment. The method can further include world-locking the object or user-locking the object in accordance with a request of the object to be posted in the augmented reality environment for a given user. In world-locking the object, the object is enabled to be interacted with by the given user if and when the given user is at or in the vicinity of the given location. In user-locking the object, the object is enabled to be interacted with by the given user regardless of where the given user is physically located in the real world environment.


