Shared Game Account User Detection for Personalized Play

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Solution Overview

Problem

In situations where multiple users share a single computer game console account, existing systems fail to provide personalized experiences tailored to each user's preferences, leading to a diminished gaming experience.

Innovation Solution

A system that analyzes deep signals such as browsing history, playing history, and playing style to detect individual users and adapts game settings like content, artistic style, and controller settings using machine learning models, prompting verification for confirmation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a single user account is shared by multiple users, then device usage is maximized and resource utilization is improved, but the ability to provide personalized experiences is degraded

Engineering Contradiction:
Improvedevice usageVSAvoidpersonalization capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent segments the single user account into multiple virtual player profiles, allowing the system to distinguish between different users (e.g., Player 1 and Player 2) while maintaining a single account. This segmentation enables personalized settings for each user without requiring separate accounts, thus resolving the contradiction between maximizing device usage and providing personalization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates virtual copies of user profiles within the single account structure. Each player profile is a virtual copy that mirrors the functionality of a full account but operates within the shared account framework. This allows the system to provide personalized experiences through these virtual profile copies while maintaining the resource efficiency of a single shared account.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If separate accounts are created for each user, then personalized experiences are improved, but device usage and resource utilization are degraded

Engineering Contradiction:
Improvepersonalized experienceVSAvoiddevice usage
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent merges multiple player profiles into a single user account, combining the personalization capabilities of separate accounts with the resource efficiency of a shared account. The system merges Profile 1 and Profile 2 under Account 1, allowing personalized settings for each player while maintaining unified account management and maximizing device usage.

Inventive Principle:
Principle #5Merging (Combining)

3Manufacturing precision

If manual configuration of player profiles is required, then customization precision is improved, but ease of operation is degraded

Engineering Contradiction:
Improvesettings accuracyVSAvoidsetup convenience
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The patent implements self-service functionality where the system automatically detects when a different player is using the console and automatically switches between player profiles without requiring manual configuration. The system monitors usage patterns and autonomously manages profile switching, eliminating the need for users to manually configure settings while maintaining accurate personalized settings for each player.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent employs feedback mechanisms where the system monitors player behavior patterns, controller usage, and gameplay characteristics to automatically identify and switch between different players. This feedback-driven approach allows the system to maintain precise player-specific settings while automatically adapting to the current user, improving both accuracy and ease of operation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250360422A1Automatically detecting different users under the same account and auto-adapting experiences
Publication Date: 2025.11.27 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250360422A1 patent drawing
  • US20250360422A1 patent drawing
  • US20250360422A1 patent drawing

AI summary

Personalized experiences for respective users sharing the same computer game system account are provided based on their interactions with games by analyzing deep signals such as browsing history, active times, playing history, and playing style during active sessions. To verify the detection, each user can be automatically prompted to confirm his or her identity, such as through notifications or on-screen prompts. Once verified, the experience can be tailored to each user, including content and artistic styles, to maximize the user's enjoyment and satisfaction.