Shared AR Environment Merging for Consistent Multiuser Rendering
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Solution Overview
Problem
Existing augmented reality systems struggle with rendering visually consistent and contextually rich shared experiences across multiple users due to varying system configurations and user locations, leading to inconsistencies in virtual environment rendering and commerce-based transactions.
Innovation Solution
A method and system that analyzes the augmented reality experiences of multiple users, identifies commonalities, and generates a merged augmented reality environment using 3D point-cloud analysis and machine learning to synchronize and enhance shared experiences, incorporating POS integration for seamless commerce transactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual environments are rendered based on individual system configurations and geo-location, then each user experiences personalized AR content, but consistency and thematic alignment across shared experiences deteriorates
Solution Approach 1:
The system segments the AR experience into two components: a standardized virtual environment framework (consistent across users) and personalized overlays (adapted to individual system configurations). This allows the base environment to maintain thematic consistency while permitting user-specific customizations without compromising overall experience alignment
Solution Approach 2:
The system dynamically adjusts rendering parameters such as lighting conditions, object visibility, and environmental details based on system capabilities and geo-location data. By normalizing these parameters across users participating in shared experiences, the system maintains consistency while still accommodating individual device variations
2Ease of operation
If virtual environments are customized for individual users, then user experience quality improves, but synchronization and seamless interaction in shared experiences becomes difficult
Solution Approach 1:
The system introduces a centralized server as an intermediary that manages virtual environment synchronization. The server receives environment data from participating devices, processes it to ensure consistency, and distributes standardized environment configurations back to all users. This intermediary layer handles the complexity of synchronization, allowing individual devices to maintain simple client-side implementations while achieving complex coordinated experiences
Solution Approach 2:
The system employs a universal virtual environment framework that serves multiple functions simultaneously: it provides the consistent base environment for all users, acts as the synchronization reference point, and supports various user interactions. This multi-functional approach reduces the need for separate synchronization mechanisms and simplifies the overall system architecture
Data Source
AI summary
Techniques are described with respect to a system, method, and computer program product for merging augmented reality experiences into an augmented reality environment. An associated method includes determining a first augmented reality experience of a first user and a second augmented reality experience of a second user; analyzing a plurality of environmental contextual data associated with the first augmented reality experience and the second augmented reality experience; and based on the analysis, generating a merged augmented reality environment comprising the first user and the second user.


