Battle Interface Synchronization via Shared Board

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Solution Overview

Problem

Existing tile-matching game technologies face a significant synchronization delay when two battle parties eliminate elements on separate maps, leading to a less engaging and less synchronized battle experience.

Innovation Solution

A method and apparatus for displaying a battle interface that synchronizes the switching and elimination of elements in real-time across multiple accounts, using a processor to manage and display placeholder identifiers on a battle board, ensuring that operations are displayed simultaneously, and incorporating features like impact effects, lightening effects, and treasure chests to enhance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If two battle parties eliminate to-be-eliminated elements on respective maps separately, then each player can operate independently, but a relatively large battle display delay is caused

Engineering Contradiction:
ImproveIndependent operation capabilityVSAvoidBattle display delay
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the separate battle maps of two players into a single shared battle board. Both players operate on the same map space, allowing their actions to be displayed simultaneously without the delays inherent in separate map synchronization. This combining of previously separate operational spaces resolves the contradiction between independent operation and real-time display synchronization.

Inventive Principle:
Principle #5Merging (Combining)

2Device complexity

If separate maps are used for each player, then battle complexity is reduced, but battle synchronization and engagement are diminished

Engineering Contradiction:
ImproveBattle map structureVSAvoidBattle synchronization
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent transitions from a two-dimensional separate map structure to a shared map with multi-dimensional information display. The battle board displays both players' elements and operations in a unified space, using visual indicators to distinguish ownership and status. This dimensional transformation allows synchronization without excessive complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If real-time synchronization is implemented on a shared battle board, then battle engagement is improved, but system complexity increases

Engineering Contradiction:
ImproveBattle synchronizationVSAvoidBattle interface management
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by using distinct visual characteristics for different players' elements on the shared battle board. Each player's to-be-eliminated elements have unique visual identifiers, and the placeholder identifiers have specific display characteristics. This localized differentiation allows complex multi-player information to be displayed clearly without overwhelming system complexity.

Inventive Principle:
Principle #3Local quality

4Loss of information

If placeholder identifiers are displayed for eliminated elements, then player ownership is clearly indicated, but display complexity increases

Engineering Contradiction:
ImprovePlayer ownership informationVSAvoidDisplay management
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent uses placeholder identifiers as visual copies or representations of player ownership. Instead of displaying complex player information, simple placeholder identifiers (such as colored markers or icons) are placed on the battle board to indicate which player owns which lattice. This copying approach maintains clear ownership information while minimizing display complexity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11389723B2Method for displaying battle interface in terminal, device, and storage medium thereof
Publication Date: 2022.07.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11389723B2 patent drawing
  • US11389723B2 patent drawing
  • US11389723B2 patent drawing

AI summary

A method for displaying a battle interface in a terminal is provided. The method includes: displaying a battle board in a user interface (UI) of a screen; obtaining an ith location switching instruction; eliminating connected to-be-eliminated elements with a same type according to the ith location switching instruction; displaying placeholder identifiers of lattices corresponding to the eliminated elements as a first placeholder identifier; and displaying a winner.