Battle Interface Synchronization via Shared Board
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Solution Overview
Problem
Existing tile-matching game technologies face a significant synchronization delay when two battle parties eliminate elements on separate maps, leading to a less engaging and less synchronized battle experience.
Innovation Solution
A method and apparatus for displaying a battle interface that synchronizes the switching and elimination of elements in real-time across multiple accounts, using a processor to manage and display placeholder identifiers on a battle board, ensuring that operations are displayed simultaneously, and incorporating features like impact effects, lightening effects, and treasure chests to enhance gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If two battle parties eliminate to-be-eliminated elements on respective maps separately, then each player can operate independently, but a relatively large battle display delay is caused
Solution Approach 1:
The patent merges the separate battle maps of two players into a single shared battle board. Both players operate on the same map space, allowing their actions to be displayed simultaneously without the delays inherent in separate map synchronization. This combining of previously separate operational spaces resolves the contradiction between independent operation and real-time display synchronization.
2Device complexity
If separate maps are used for each player, then battle complexity is reduced, but battle synchronization and engagement are diminished
Solution Approach 1:
The patent transitions from a two-dimensional separate map structure to a shared map with multi-dimensional information display. The battle board displays both players' elements and operations in a unified space, using visual indicators to distinguish ownership and status. This dimensional transformation allows synchronization without excessive complexity.
3Reliability
If real-time synchronization is implemented on a shared battle board, then battle engagement is improved, but system complexity increases
Solution Approach 1:
The patent applies local quality by using distinct visual characteristics for different players' elements on the shared battle board. Each player's to-be-eliminated elements have unique visual identifiers, and the placeholder identifiers have specific display characteristics. This localized differentiation allows complex multi-player information to be displayed clearly without overwhelming system complexity.
4Loss of information
If placeholder identifiers are displayed for eliminated elements, then player ownership is clearly indicated, but display complexity increases
Solution Approach 1:
The patent uses placeholder identifiers as visual copies or representations of player ownership. Instead of displaying complex player information, simple placeholder identifiers (such as colored markers or icons) are placed on the battle board to indicate which player owns which lattice. This copying approach maintains clear ownership information while minimizing display complexity.
Data Source
AI summary
A method for displaying a battle interface in a terminal is provided. The method includes: displaying a battle board in a user interface (UI) of a screen; obtaining an ith location switching instruction; eliminating connected to-be-eliminated elements with a same type according to the ith location switching instruction; displaying placeholder identifiers of lattices corresponding to the eliminated elements as a first placeholder identifier; and displaying a winner.


