Shared EGM Feature Linking Across Physical and Virtual Play

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Solution Overview

Problem

Existing systems fail to provide a seamless integration between real-world and virtual gaming environments, leading to inconsistent player experiences and limited immersion.

Innovation Solution

A system that enables players to link gaming activities between physical and virtual Electronic Gaming Machines (EGMs) based on eligibility thresholds, allowing features to be shared or unlocked across both environments, including progressive jackpots, game availability, and expanded betting options.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If players are restricted to separate physical and virtual gaming environments, then system complexity is reduced, but player immersion and experience consistency deteriorate

Engineering Contradiction:
Improveexperience consistencyVSAvoidsystem integration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges physical and virtual gaming environments by enabling players to access both types of EGMs through a single device. The system integrates eligibility threshold verification across both environments, allowing features like progressive jackpots and expanded betting options to be shared between physical and virtual platforms, thereby providing consistent player experiences while increasing immersion.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements universality by designing a multi-functional gaming system where a single device can serve multiple purposes: accessing physical EGMs, virtual EGMs, and shared features across both environments. The eligibility threshold mechanism serves multiple functions by controlling access to various game features across different platforms, enhancing system versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If game features are made available across both physical and virtual environments, then player immersion is improved, but eligibility verification complexity increases

Engineering Contradiction:
Improvefeature availabilityVSAvoideligibility verification complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary eligibility verification system that mediates between physical and virtual gaming environments. This intermediary mechanism checks whether players meet eligibility thresholds for shared features (such as progressive jackpots or expanded betting options) before allowing access, thereby managing the complexity of cross-environment feature availability through a centralized verification approach.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If shared features are enabled between physical and virtual EGMs, then player enjoyment is enhanced, but system integration requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidenvironment integration requirements
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the gaming system into distinct but interconnected components: physical EGMs, virtual EGMs, and shared features. The eligibility threshold mechanism segments the player base into eligible and non-eligible groups for specific features, allowing targeted engagement while managing integration complexity through modular design.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250371941A1Providing shared game features between a real world gaming environment and a shared virtual gaming evironment
Publication Date: 2025.12.04 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250371941A1 patent drawing
  • US20250371941A1 patent drawing
  • US20250371941A1 patent drawing

AI summary

A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to select a physical Electronic Gaming Machine (EGM) of a plurality of physical EGMs, the physical EGM comprising a first game feature. The instructions further cause the processor circuit to determine whether a player associated with the physical EGM meets an eligibility threshold for a second game feature of a virtual EGM of a plurality of virtual EGMs. The instructions further cause the processor circuit to, in response to a determination that the player meets the eligibility threshold, enable play of the second game feature at the virtual EGM for the player.