Shared Game Hosting With Separate Voice and Image Channels

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Solution Overview

Problem

Existing computer systems for multiplayer gaming between multiple computers lack effective communication functions such as voice chat and video chat, limiting the variety and enjoyment of shared gaming experiences.

Innovation Solution

A computer system and method that enables voice chat and video chat between multiple computers, allowing one computer to act as a host and others as guests, with separate communication channels for voice and image data, and supporting multiple simultaneous sharing games with invitation and participation management.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If voice chat and video chat functions are added to existing computer systems for multiplayer gaming, then communication capability is improved, but system complexity increases

Engineering Contradiction:
Improvecommunication capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the communication system into separate functional modules: voice chat module, video chat module, and game play module. Each module operates independently with dedicated communication channels, allowing voice and video functions to be added without complicating the core game execution logic.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a communication manager as an intermediary component that handles voice and video data transmission separately from game data. This mediator coordinates between the communication functions and the game execution, preventing direct interference and reducing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple sharing games are executed simultaneously in a group, then game variety is improved, but communication stability deteriorates

Engineering Contradiction:
Improvegame varietyVSAvoidcommunication stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements separate communication channels for different game sessions and communication types. Each sharing game executes on its own dedicated data stream, preventing traffic from one game from interfering with another, thus maintaining communication stability while supporting multiple simultaneous games.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a dimensional separation to communication by creating distinct transmission layers: one layer for game data and another for voice/video chat data. This dimensional separation allows multiple games to run simultaneously without their communication streams conflicting, preserving stability while enabling game variety.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Reliability

If separate communication channels are used for voice and image data, then communication stability is improved, but device complexity increases

Engineering Contradiction:
Improvecommunication stabilityVSAvoidcommunication channel complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a universal communication manager that handles multiple types of data (voice, video, game data) through a unified interface and management structure. While separate physical channels are used for different data types, the management layer remains consistent and multi-functional, reducing the perceived complexity despite the separation of communication streams.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260014483A1Computer system, computer-implemented method, and game apparatus
Publication Date: 2026.01.15 NINTENDO CO LTD
  • US20260014483A1 patent drawing
  • US20260014483A1 patent drawing
  • US20260014483A1 patent drawing

AI summary

A sharing game that is provided by one computer that executes a game program and in which another computer is allowed to participate without executing the game program, is executed by performance of voice chat between computers in a group and communication of operation data and game image data. Included is any one of executing, as a host, processes including a game process based on operation data of a self-computer and operation data of another computer serving as a guest obtained by communications to generate a game image, and transmission of the generated game image data to the another one of the plurality of computers serving as a guest, or executing, as a guest, such processes. The executing the processes is allowed to be activated no matter whether or not the executing the processes is performed by another computer in a group.