Shared Game Interface for Multi-User Video Call Interactivity

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Solution Overview

Problem

Current video calls lack interactivity as Augmented Reality (AR) effects are typically applied only on individual screens, failing to engage multiple users simultaneously.

Innovation Solution

A method and device that display a shared game interface above or below camera-acquired pictures of multiple video call objects, allowing joint control of a target game during video calls, enhancing interactivity by synchronizing game instructions across terminals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If AR effects are applied individually on each user's video screen, then each user can enhance their own video call experience, but the interactivity between multiple users is reduced

Engineering Contradiction:
Improveindividual video call experienceVSAvoidinteractivity between users
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent merges individual AR effects into a shared game interface that all users can interact with simultaneously. Multiple users' video feeds are combined with a common game layer, allowing collective participation rather than isolated individual experiences.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game interface acts as an intermediary layer between users' video feeds and the AR effects. This mediator enables indirect interaction through game mechanics while maintaining individual video streams, resolving the contradiction between personal customization and group interactivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a shared game interface is displayed across multiple users' video calls, then interactivity is improved, but the complexity of synchronizing game instructions across terminals increases

Engineering Contradiction:
ImproveinteractivityVSAvoidsynchronization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where game instruction instructions from one terminal are transmitted to other terminals, which then execute corresponding operations. This feedback loop ensures synchronized game state across all participants while maintaining individual terminal autonomy.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The game interface is designed as a universal layer that can be rendered across multiple terminals simultaneously with consistent state. The same game logic and rendering pipeline are applied universally to all users, simplifying synchronization by using identical processing rules for all participants.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If game instructions are synchronized across multiple terminals, then joint control of the game is achieved, but the rendering performance and processing load increase

Engineering Contradiction:
Improvejoint game controlVSAvoidprocessing load
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The rendering process is segmented into distinct components: video feed processing, game layer rendering, and AR effect application. Each terminal processes its own video feed independently while receiving only the essential game state data from the server, reducing redundant processing load on each device.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240335742A1Method and device for video interaction
Publication Date: 2024.10.10 BEIJING ZITIAO NETWORK TECH CO LTD
  • US20240335742A1 patent drawing
  • US20240335742A1 patent drawing
  • US20240335742A1 patent drawing

AI summary

A video interaction method includes displaying a game interface of a target game and camera-acquired pictures of multiple video call objects on a video call interface. The game interface is a share layer rendered below and/or above the camera-acquired pictures of the multiple video call objects and jointly controlling the process of the target game on the basis of game instructions of the multiple video call objects. A device, a storage medium, a computer program product, and a computer program are for performing a video interaction method.