Shared Game Interface for Multi-User Video Call Interactivity
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Solution Overview
Problem
Current video calls lack interactivity as Augmented Reality (AR) effects are typically applied only on individual screens, failing to engage multiple users simultaneously.
Innovation Solution
A method and device that display a shared game interface above or below camera-acquired pictures of multiple video call objects, allowing joint control of a target game during video calls, enhancing interactivity by synchronizing game instructions across terminals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If AR effects are applied individually on each user's video screen, then each user can enhance their own video call experience, but the interactivity between multiple users is reduced
Solution Approach 1:
The patent merges individual AR effects into a shared game interface that all users can interact with simultaneously. Multiple users' video feeds are combined with a common game layer, allowing collective participation rather than isolated individual experiences.
Solution Approach 2:
The game interface acts as an intermediary layer between users' video feeds and the AR effects. This mediator enables indirect interaction through game mechanics while maintaining individual video streams, resolving the contradiction between personal customization and group interactivity.
2Adaptability or versatility
If a shared game interface is displayed across multiple users' video calls, then interactivity is improved, but the complexity of synchronizing game instructions across terminals increases
Solution Approach 1:
The system implements feedback mechanisms where game instruction instructions from one terminal are transmitted to other terminals, which then execute corresponding operations. This feedback loop ensures synchronized game state across all participants while maintaining individual terminal autonomy.
Solution Approach 2:
The game interface is designed as a universal layer that can be rendered across multiple terminals simultaneously with consistent state. The same game logic and rendering pipeline are applied universally to all users, simplifying synchronization by using identical processing rules for all participants.
3Adaptability or versatility
If game instructions are synchronized across multiple terminals, then joint control of the game is achieved, but the rendering performance and processing load increase
Solution Approach 1:
The rendering process is segmented into distinct components: video feed processing, game layer rendering, and AR effect application. Each terminal processes its own video feed independently while receiving only the essential game state data from the server, reducing redundant processing load on each device.
Data Source
AI summary
A video interaction method includes displaying a game interface of a target game and camera-acquired pictures of multiple video call objects on a video call interface. The game interface is a share layer rendered below and/or above the camera-acquired pictures of the multiple video call objects and jointly controlling the process of the target game on the basis of game instructions of the multiple video call objects. A device, a storage medium, a computer program product, and a computer program are for performing a video interaction method.


