Shared Magic Point Pool for Real-Time Battle Strategy

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Solution Overview

Problem

Conventional role-playing games (RPGs) often feature outdated and uninteresting battle systems due to the combination of existing systems, leading to a lack of entertainment quality.

Innovation Solution

A novel battle system where magic points (MP) are shared among both player and enemy characters, managed by a program code module that controls actions and energy distribution, creating a real-time battle system with strategic depth.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional battle systems are combined from existing systems, then the battle system structure is established, but the entertainment quality becomes outdated and uninteresting

Engineering Contradiction:
Improvebattle system structureVSAvoidentertainment quality
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Instead of each character having their own separate MP, the patent inverts the concept by making MP a shared global resource for all characters in the battle. This fundamental reversal creates novel strategic possibilities where players must consider MP management at the battle level rather than individual character level, directly addressing the entertainment quality issue.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The shared MP pool serves multiple functions simultaneously: it limits player character abilities, constrains enemy character abilities, and creates a common strategic layer for both sides. This multi-functional resource management system replaces multiple separate MP systems with a single universal resource that governs all magical abilities in the battle.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If separate MP systems are used for player and enemy characters, then individual character control is maintained, but strategic complexity is reduced

Engineering Contradiction:
Improvecharacter controlVSAvoidstrategic complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges the previously separate MP systems of player and enemy characters into a single shared MP pool. This combination maintains operational simplicity for individual character control while dramatically increasing strategic complexity by requiring players to manage a common resource that affects all characters' ability usage in the battle.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If MP is consumed individually by each character, then character-specific ability usage is enabled, but resource management becomes less engaging

Engineering Contradiction:
Improveability executionVSAvoidresource management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent inverts the traditional MP consumption model by making MP a shared resource that all characters draw from, rather than each character having their own MP pool. This allows individual characters to execute their specific abilities while the resource management complexity shifts to the strategic level of allocating the shared MP pool across multiple characters and tactics.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS7887403B2Method and system for controlling a game involving battles
Publication Date: 2011.02.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US7887403B2 patent drawing
  • US7887403B2 patent drawing
  • US7887403B2 patent drawing

AI summary

In a game system, a PC control unit controls an attack on an enemy character by a player's character. An enemy character control unit controls an attack on the player's character by the enemy character. An MP management unit stores, in an MP storage, a current value of a magic point indicative of the power required for a magic attack and manages an increase and decrease in the current value of the magic point. The magic point stored in the MP storage is used commonly by the player's character and the enemy character. When the player's character attacks the enemy character and the enemy character attacks the player's character, the MP management unit subtracts a value required for the attack, from the current value of the magic point.