Shared Mobile AR Rewards Through Event-Triggered Object Discovery

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Solution Overview

Problem

Existing marketing strategies face challenges in engaging consumers effectively due to the high cost and technical complexity of augmented reality (AR) technologies, which are often used for one-time, visually appealing campaigns lacking tangible value, thereby failing to enhance customer engagement and brand loyalty.

Innovation Solution

An AR Reward Experience system that enables marketers to create and deploy interactive AR campaigns through a web interface, offering rewards like cash, points, or physical items, tailored for specific marketing objectives, and accessible to a wider range of marketers with minimal technical effort.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If traditional marketing methods (email, texting, in-app notifications) are used, then implementation is simple and cost-effective, but consumer engagement and attention capture are ineffective due to repetitive and overused nature

Engineering Contradiction:
Improveease of implementationVSAvoidconsumer engagement effectiveness
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent changes the fundamental parameter of marketing communication from traditional 2D digital formats (email, text) to 3D augmented reality experiences. This transformation enables immersive interaction where consumers can explore products in virtual environments, significantly improving engagement effectiveness while maintaining accessibility through mobile devices.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The invention introduces a new dimensional layer by overlaying virtual content onto the physical world through AR technology. Consumers transition from passive reception of marketing messages to active exploration of three-dimensional product representations, creating memorable experiences that traditional two-dimensional communications cannot achieve.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If augmented reality technology is adopted for marketing campaigns, then consumer engagement and brand differentiation are improved, but costs and technical complexity increase significantly

Engineering Contradiction:
Improveconsumer engagement effectivenessVSAvoidtechnical complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent employs mobile devices as intermediary platforms that bridge the gap between complex AR technology and consumer accessibility. These universally available devices serve as the interface through which consumers interact with marketing campaigns, eliminating the need for specialized hardware while maintaining immersive AR experiences.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The invention leverages the universal availability of smartphones and tablets with built-in AR capabilities. By designing campaigns that work on standard mobile devices rather than requiring specialized equipment, the system achieves broad accessibility and scalability while maintaining high engagement effectiveness through immersive AR interactions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If augmented reality technology is adopted for marketing campaigns, then consumer engagement and brand differentiation are improved, but implementation costs increase significantly

Engineering Contradiction:
Improveconsumer engagement effectivenessVSAvoidmarketing budget consumption
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent enables consumers to actively participate in and drive the marketing experience through self-guided AR exploration. Users independently navigate virtual environments, interact with products at their own pace, and discover information without requiring extensive marketing spend on traditional advertising channels, thereby optimizing budget allocation toward high-impact AR experiences.

Inventive Principle:
Principle #25Self-service

4Illumination intensity

If one-time AR campaigns are implemented, then visual appeal and brand awareness are enhanced, but tangible value and customer retention are insufficient

Engineering Contradiction:
Improvevisual appealVSAvoidcustomer engagement duration
Core Design Contradiction:
Illumination intensityVSDuration of action of stationary object

Solution Approach 1:

The patent transforms one-time AR campaigns into continuous engagement opportunities by enabling consumers to return to virtual product environments multiple times. Users can explore products, access information, and interact with brand content repeatedly over extended periods, fostering long-term relationships and sustained engagement rather than fleeting awareness.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The invention incorporates feedback mechanisms that adapt AR experiences based on consumer interactions and preferences. By monitoring user behavior and adjusting content dynamically, the system creates personalized, evolving experiences that deepen engagement and demonstrate tangible value to consumers over time, moving beyond static brand awareness campaigns.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250259197A1Shared ar reward experience
Publication Date: 2025.08.14 BENJAMIN CAPITAL PARTNERS INC
  • US20250259197A1 patent drawing
  • US20250259197A1 patent drawing
  • US20250259197A1 patent drawing

AI summary

An Event Triggered Augmented Reality (AR) Reward Experience is provided comprising an AR enabled device (cell phones, tablets, smart watches, vision goggles, etc.) for receiving a triggered reward experience from a source thereof, and for allowing an end user to locate a selected object within a viewing screen of the AR enabled device. When the selected object is located, the AR enabled device indicates a designated reward for the user. The triggered reward experience may come when the end user begins the AR Reward Experience, or alternatively, upon completion of a commercial transaction, for which An AR Reward Experience has been created.