Shared In-Game Objectives Using Telematics-Based Virtual Maps
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Solution Overview
Problem
Vehicle operators often fail to fully appreciate the risks associated with vehicle operations, necessitating technologies that enhance their awareness and appreciation of these risks.
Innovation Solution
A method and system for generating shared in-game objectives in virtual games based on a shared virtual map, using real-world telematics data from multiple users to create a virtual environment where characters associated with these users can accomplish objectives, reflecting their driving characteristics.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a virtual game system presents shared in-game objectives to multiple users, then user engagement and safety awareness are improved, but system complexity and data processing requirements increase
Solution Approach 1:
The system creates virtual copies of real-world driving scenarios by generating synthetic 3D environments based on actual telematics data. These virtual replicas allow users to experience and learn from real driving situations without the risks of actual road operations, thereby improving safety awareness while containing system complexity through controlled virtual simulations
Solution Approach 2:
The server acts as an intermediary that collects raw telematics data from multiple users, processes it into standardized driving scenario templates, and distributes these processed scenarios to client devices. This intermediary processing layer simplifies the overall system architecture by centralizing complex data transformation tasks and reducing direct peer-to-peer complexity between users
2Adaptability or versatility
If the system processes telematics data from multiple users to generate shared objectives, then personalization of driving experiences is improved, but data processing time and computational resources increase
Solution Approach 1:
The system performs preliminary processing of telematics data by pre-generating standardized driving scenario templates from aggregated user data. These pre-processed templates are stored and ready for rapid distribution, allowing the system to maintain high personalization capability while reducing real-time processing delays when presenting scenarios to individual users
Solution Approach 2:
The system applies local quality by customizing specific elements of driving scenarios for individual users based on their telematics profiles, while keeping the overall scenario structure standardized. This allows personalization of relevant driving characteristics for each user without requiring complete custom processing of entire scenarios, thereby reducing computational overhead
3Reliability
If the system generates realistic driving scenarios from real-world data, then training effectiveness is improved, but realism may expose users to stressful or harmful virtual situations
Solution Approach 1:
The system converts potentially harmful or stressful real-world driving incidents into beneficial training opportunities by creating controlled virtual representations of these scenarios. Users experience challenging situations in a safe virtual environment where mistakes have no real-world consequences, transforming what could be harmful exposure into valuable learning experiences that improve driving behavior
Data Source
AI summary
Method and system for presenting in-game objectives in a virtual game. For example, the method includes determining first real-world driving characteristics based upon first real-world telematics data of a first real-world user, determining second real-world driving characteristics based upon second real-world telematics data of a second real-world user, generating a shared virtual map based upon the first real-world driving characteristics and the second real-world driving characteristics, generating a shared in-game objective based upon the shared virtual map, presenting the shared in-game objective to a first virtual character associated with the first real-world driving characteristics of the first real-world user and a second virtual character associated with the second real-world driving characteristics of the second real-world user, and allowing the first virtual character and the second virtual character to accomplish the shared in-game objective in the shared virtual map.


