Shared-Router Game Packet Routing to Reduce Backbone Delay

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Solution Overview

Problem

Large backbone networks of cloud service providers cause delays in information transmission for online games, affecting user experience and compromising privacy.

Innovation Solution

A game packet delivery method and system that utilizes decentralized network nodes, specifically shared routers, to transmit game packets between user devices and game servers without involving cloud service provider servers, thereby improving transmission efficiency and ensuring user privacy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If cloud service provider backbone networks are used for game packet transmission, then network coverage and service availability are improved, but transmission delay increases and user privacy is compromised

Engineering Contradiction:
Improvenetwork availabilityVSAvoidtransmission delay
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent introduces a decentralized network consisting of multiple relay nodes as intermediaries between user terminals and game servers. These relay nodes forward game packets through alternative routing paths that bypass cloud service provider backbone networks, thereby reducing transmission delay while maintaining network availability through the distributed nature of the relay infrastructure

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent segments the network transmission path into multiple independent hops through different relay nodes, rather than using a single centralized cloud backbone. This segmentation allows packets to traverse multiple shorter routes simultaneously, reducing overall transmission delay while maintaining reliability through redundant paths

Inventive Principle:
Principle #1Segmentation

2Productivity

If cloud service provider backbone networks are used for game packet transmission, then network infrastructure utilization is improved, but user privacy is compromised

Engineering Contradiction:
Improvenetwork utilizationVSAvoidprivacy risk
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The relay nodes act as privacy-preserving intermediaries that forward game packets without exposing user identity or game data to cloud service providers. The decentralized relay network maintains network utilization by distributing traffic across multiple nodes while preventing any single entity from accessing complete user information

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent extracts the packet forwarding function from centralized cloud service provider infrastructure and relocates it to a decentralized network of relay nodes. This extraction removes the privacy risk associated with cloud backbone networks while maintaining efficient network utilization through the distributed relay system

Inventive Principle:
Principle #2Taking out (Extraction)

3Loss of time

If decentralized relay nodes are used for game packet transmission, then transmission delay is reduced and user privacy is protected, but network complexity increases

Engineering Contradiction:
Improvetransmission delayVSAvoidnetwork structure complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The relay nodes are designed with multi-functionality, serving simultaneously as ordinary network devices for users and as game packet forwarding nodes. This universality reduces network complexity by utilizing existing infrastructure rather than requiring dedicated specialized hardware, while still achieving reduced transmission delay and improved privacy

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12403405B2Game packet delivery method and game packet delivery system
Publication Date: 2025.09.02 ASUSTEK COMPUTER INC
  • US12403405B2 patent drawing
  • US12403405B2 patent drawing
  • US12403405B2 patent drawing

AI summary

A game packet delivery method and a game packet delivery system are provided. The method includes executing a game program by a user device; and transmitting at least one game packet related to the game program between the user device and a game server via a telecom server and a shared router in response to the execution of the game program. The shared router belongs to a decentralized network node, and the transmission of at least one game packet does not involve any server provided by cloud service providers. Therefore, the efficiency of transferring game packets between the user device and the game server can be improved, thereby improving the game experience of the end user. Besides, because the transmission of game packets does not go through the backbone network of the cloud service providers, it can also ensure the privacy of online games for users.