Shared Gaming Terminal Architecture for Concurrent Player Sessions

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Solution Overview

Problem

Existing electronic gaming machines (EGMs) are configured for single-player gaming sessions, limiting the ability for multiple players to engage in simultaneous or concurrent gaming sessions, and there is a need for efficient tracking and management of player credits and activities in multi-player environments.

Innovation Solution

A gaming system that enables concurrent gaming sessions for multiple players using separate and joint credit meters, player stations, and a gaming server to manage and display credit information, update records, and facilitate award distribution based on gaming events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a common electronic gaming device is used for single-player sessions, then device simplicity is maintained, but multi-player capability is limited

Engineering Contradiction:
Improvemulti-player capabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming device is segmented into multiple player stations, each with its own user interface and display area. The processor divides gaming sessions into separate concurrent sessions for different players, allowing each player to have an independent gaming experience while sharing the same physical device. This segmentation enables multi-player capability without requiring complete redesign of the entire system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The common electronic gaming device is designed to perform multiple functions by supporting both single-player and multi-player gaming sessions. The same hardware platform executes different gaming modes, managing multiple players' credits, displays, and game states simultaneously, thereby achieving versatility without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If separate EGMs are used for multiple players, then player independence is ensured, but system resource utilization is reduced

Engineering Contradiction:
Improveresource utilizationVSAvoidplayer independence
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Multiple player stations and their associated gaming sessions are merged into a single common electronic gaming device. The processor manages multiple concurrent gaming sessions, credit meters, and display outputs within one device, consolidating resources that would otherwise require separate physical machines. This merging improves resource utilization while maintaining player independence through logical separation of gaming sessions.

Inventive Principle:
Principle #5Merging (Combining)

3Measurement precision

If multiple credit meters are maintained for multiple players, then player credit tracking is accurate, but data management complexity increases

Engineering Contradiction:
Improvecredit tracking accuracyVSAvoiddata management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The credit tracking system is segmented into separate credit meters for each player, with each meter independently tracking that player's balance. The processor maintains distinct electronic records for each player's credits, awards, and gaming activities, ensuring accurate individual tracking while managing multiple data sets through structured data organization and processing routines.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260105813A1Multi-player tournament and competition
Publication Date: 2026.04.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260105813A1 patent drawing
  • US20260105813A1 patent drawing
  • US20260105813A1 patent drawing

AI summary

In certain embodiments, the present disclosure relates to a gaming system that enables a common gaming device to engage multiple players in a common or separate gaming session(s) that can be configured as a multi-player tournament.