Shared Travel Experience Synchronization System

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Solution Overview

Problem

When traveling with multiple vehicles, participants in secondary vehicles often miss out on conversations and experiences, as they cannot follow the route or media consumed in the primary vehicle, and there is no way to recreate or reenact the trip accurately.

Innovation Solution

A system that allows users to create and share travel experiences by establishing a network between vehicles, synchronizing routes, media, and communication, enabling participants to follow each other's routes and media consumption in real-time and record experiences for recreation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If multiple vehicles are used to accommodate too many participants, then all participants can join the trip, but participants in secondary vehicles miss out on conversations and experiences

Engineering Contradiction:
Improvenumber of participantsVSAvoidconversations and experiences
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The patent creates a digital copy of the primary vehicle's travel experience by recording the route, media consumption, and conversations. Secondary vehicle participants receive this copied experience through synchronized playback, allowing them to relive the trip without being physically present in the primary vehicle.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a digital intermediary layer between the primary vehicle's actual experience and secondary vehicle participants. This intermediary captures and transmits route data, media playback information, and conversation audio, serving as a bridge that delivers the primary experience to secondary participants.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If participants blindly follow the primary vehicle without understanding the route, then they can join the trip, but they cannot recreate or reenact the experience

Engineering Contradiction:
Improveability to join tripVSAvoidroute information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system performs preliminary capture and storage of the primary vehicle's route data, media playlist, and timestamp information before secondary participants attempt to recreate the experience. This pre-recorded information serves as a guide that enables accurate route following and experience recreation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback to secondary vehicle participants by comparing their current location and media playback status against the recorded primary vehicle experience. This feedback mechanism guides participants to stay on the correct route and synchronize their media consumption with the original experience.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a participant misses the trip or wishes to recreate it, then there is no way to reenact the experience, but the system should enable trip recreation

Engineering Contradiction:
Improveability to recreate tripVSAvoidtrip experience data
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates a complete digital copy of the trip experience including route geometry, media playlist with timestamps, and conversation recordings. This copy can be stored and replayed at any time, allowing participants who missed the original trip or wish to recreate it to do so with full fidelity to the original experience.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10605617B2Generating instructions for shared travel experiences
Publication Date: 2020.03.31 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10605617B2 patent drawing
  • US10605617B2 patent drawing
  • US10605617B2 patent drawing

AI summary

A first user of a smart phone or vehicle navigation system may invite a second user of a smart phone or vehicle navigation system to participate in a shared travel experience where the second user follows the first user. While on the shared trip, the first user is provided the location of the second user along with a route to a selected destination. The second user is provided the location of the first user, along with the route to the selected destination. The first user is able to identify points of interest on the route, which are then presented to the second user. A network is established that allows the first and second user to have a two-way conversation, and to synchronize the music that is listened to by the first user and the second user to simulate the experience of being together in the same vehicle.