Shared VR Shopping Experience with Real-Time Feedback
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current augmented reality (AR) and virtual reality (VR) shopping systems are individual-based, making it difficult for users to share shopping experiences and receive real-time feedback from friends, leading to missed purchase opportunities and a less appealing online shopping experience due to the manual and time-consuming nature of navigating multiple interfaces.
Innovation Solution
A shared AR/VR shopping experience system that allows multiple users to interact in a virtual world, enabling real-time feedback and improving the overall shopping experience by generating a shared virtual reality shopping experience where users can select and display virtual items, with modifications indicating the actions of other users, such as trying on or purchasing items.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If individual-based VR shopping systems are used, then users can browse virtual products in comfort, but users cannot share shopping experiences or receive real-time feedback from friends
Solution Approach 1:
The patent combines individual VR shopping experiences into a shared multiplayer environment where multiple users can simultaneously browse virtual stores, view products, and interact in real-time. The system merges separate user sessions into a unified virtual space, enabling experience sharing while maintaining individual user interfaces and controls.
Solution Approach 2:
The patent introduces a server as an intermediary that coordinates between multiple clients, manages shared state, and enables real-time communication. The server acts as a mediator that synchronizes user actions, product selections, and feedback across all participants without requiring direct peer-to-peer connections.
2Productivity
If manual navigation through multiple interfaces is required to share items with friends, then product selection is possible, but the process becomes time-consuming and daunting
Solution Approach 1:
The patent enables users to directly share products with friends within the VR environment through intuitive gestures or simple commands. The system automatically handles the sharing process, including sending product information to friends' devices and coordinating their views, eliminating the need for manual navigation through multiple interface screens.
Solution Approach 2:
The patent pre-loads product information and prepares sharing data in advance, so when a user selects an item to share, the system already has the necessary information ready to transmit. Friends' viewing environments are pre-configured to immediately display the shared product when they join the session.
3Reliability
If individual VR shopping is used, then users can preview products virtually, but real-time feedback from friends is not available leading to missed purchase opportunities
Solution Approach 1:
The patent implements real-time feedback mechanisms where friends can immediately react to products being viewed, such as liking, commenting, or indicating purchase interest. The system captures and transmits these reactions instantly to all participants, enabling collaborative decision-making without leaving the VR environment.
Solution Approach 2:
The patent creates a universal VR shopping platform that supports multiple user types (shoppers, friends, sellers) and multiple interaction modes (browsing, trying on, discussing, purchasing) within a single unified system. The same virtual store environment serves all functions and user roles simultaneously.
Data Source
AI summary
Aspects of the present disclosure involve a system comprising a computer-readable storage medium storing programs and methods for performing operations comprising: receiving a request from a client device of a first user to engage in a shared virtual reality shopping experience with a second user; generating, for display on respective client devices of the first and second users, the shared virtual reality shopping experience comprising a plurality of virtual reality items that represent real-world products; receiving, from the client device of the second user, data indicating a selection of a first virtual reality item of the plurality of virtual reality items made by the second user; and modifying a display attribute of the first virtual item in the display of the shared virtual reality shopping experience on the client device of the first user to indicate the selection of the first virtual reality item made by the second user.


