Shared XR Play Area Mapping Across Different Physical Layouts
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Solution Overview
Problem
Providing a consistent and enjoyable extended reality (XR) experience for multiple users in different physical environments is challenging due to varying layouts and obstacles, which can hinder seamless interaction and movement.
Innovation Solution
The system receives information about the different physical layouts of user environments and fits them into a virtual map, assigning each user a specific portion of the virtual map to ensure a synchronized XR experience by adjusting their perspectives accordingly.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple users participate in XR experiences from different physical locations, then the XR experience becomes more accessible and versatile, but the consistency and synchronization of the XR experience deteriorates due to varying physical layouts and obstacles
Solution Approach 1:
The system segments the XR experience into user-specific virtual play areas that are independently generated for each user based on their physical environment. Each user's physical play area is mapped to a corresponding virtual play area, allowing consistent XR experience while accommodating different physical layouts. The segmentation enables personalized virtual spaces that can be reliably synchronized across multiple users.
Solution Approach 2:
The system introduces a server as an intermediary between multiple XR devices. The server receives physical play area information from each user's XR device, processes this information to generate corresponding virtual play areas, and distributes the virtual map data back to the XR devices. This intermediary ensures consistent virtual environment generation despite varying physical environments.
2Ease of operation
If the virtual environment is customized to match each user's physical constraints, then the ease of operation and user comfort improve, but the device complexity increases due to individualized environment mapping
Solution Approach 1:
Each user's XR device autonomously captures images of its physical play area and generates a virtual play area representation without requiring manual configuration. The device self-services the environment mapping process by automatically detecting physical constraints and translating them into virtual space definitions, reducing the operational burden on users while maintaining personalized comfort.
Solution Approach 2:
The system transforms physical environment parameters (such as room dimensions, furniture locations, and spatial constraints) into corresponding virtual environment parameters. By changing the representation parameters from physical to virtual domain, the system maintains ease of operation through automatic parameter transformation while managing complexity through standardized parameter mapping protocols.
Data Source
AI summary
Methods, systems, and apparatuses are described for providing XR experiences to multiple users. A plurality of XR devices might participate in a group XR experience. Physical environment data may be determined for each XR device. Virtual play areas for each of the XR devices may be determined. The different virtual play areas may be fit into different areas of a predefined virtual play area, and/or may be combined to form a combined virtual play area. Each XR device might be provided a different portion of the virtual play area. The XR devices may be sent different virtual map positioning data to provide the group XR experience.


