Body-Worn Shock Unit Control for Realistic VR Combat Training

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Solution Overview

Problem

Existing simulation systems for law enforcement and military training fail to accurately simulate real-life scenarios under threat, particularly in situations involving weapons, lacking effective training for rapid decision-making and realistic threat responses.

Innovation Solution

A virtual combat training system with shock units attached to the trainee's body, a virtual technology helmet, and a central control unit that tracks location and orientation, simulating injuries based on virtual environment events and providing real-time virtual environment data, using shock units to simulate injuries based on the trainee's position and orientation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a virtual combat training system uses shock units attached to different parts of the trainee's body to simulate injuries, then the realism and effectiveness of training are improved, but the device complexity increases

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides the trainee's body into multiple segments with shock units attached to different parts (head, torso, limbs). Each shock unit can be independently controlled to simulate injuries in specific body regions, allowing realistic combat scenario training while managing complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The central control unit serves multiple functions: tracking shock unit locations, determining trainee position and orientation, controlling shock delivery timing, and coordinating with the virtual environment display. This multi-functionality reduces the need for separate systems and manages overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If the system tracks absolute and relative position data of multiple shock units to determine trainee location and orientation, then the precision of injury simulation is improved, but the measurement and tracking difficulty increases

Engineering Contradiction:
Improvetrainee location and orientation accuracyVSAvoidshock unit position tracking
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The system continuously tracks the position and orientation of each shock unit relative to the trainee's body and uses this feedback to determine the trainee's location and orientation in the virtual environment. This real-time feedback loop ensures accurate injury simulation while managing tracking complexity through automated calculations

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The central control unit acts as an intermediary that receives position data from multiple shock units, processes this information to determine trainee location and orientation, and then uses this determined information to control shock delivery and virtual environment display, simplifying the overall measurement and control process

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If the system transmits actuation signals to shock units in response to virtual environment events based on trainee location and orientation, then the realism of threat simulation is improved, but the system response time requirements increase

Engineering Contradiction:
Improvethreat simulation realismVSAvoidsystem response time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system pre-establishes the spatial relationships between shock units and body regions, and pre-programs the central control unit with the logic for determining trainee location and orientation from shock unit positions. This preliminary preparation enables rapid real-time responses to virtual environment events without complex calculations during critical moments

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system replaces complex mechanical tracking and calculation mechanisms with electronic sensors and digital processing. The central control unit uses electronic signal processing to rapidly determine trainee position and orientation from shock unit data and to transmit actuation signals, achieving fast response times that would be difficult with mechanical systems

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances training effectiveness by realistically simulating threats and injuries, allowing trainees to practice rapid decision-making and response strategies in a controlled, immersive environment.

Implementation Method 1

each shock unit of the plurality of shock units is adapted to attach to a different part of a body of a single trainee and provide an electric shock to the respective part of the body of the trainee

Methodology Applied
Scientific EffectElectric shock: Electrical Impedance Tomography

Data Source

PatentUS12573314B1Virtual combat training system with individual electrical shock units
Publication Date: 2026.03.10 VIRTRA INC
  • US12573314B1 patent drawing
  • US12573314B1 patent drawing
  • US12573314B1 patent drawing

AI summary

A virtual combat training system includes a plurality of shock units adapted to attach to a different part of a body of a trainee, a helmet to display a virtual environment, a body node on the body of the trainee and a central control unit remote from the trainee. The central control unit tracks location data of the shock units including absolute position of each shock unit in relation to the central control unit and a relative position of each shock unit in relation to the other shock units, determines a location and orientation of the trainee, transmits actuation signals to the shock units to simulate an injury in response to events occurring within the virtual environment based on the location and the orientation of the trainee, and transmits virtual environment data to the virtual technology helmet. The body node communicates between the shock units and the central control unit.