Shooting Game Aim Control via Touch Input

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Solution Overview

Problem

Conventional shooting games require players to constantly adjust the position of the aim object by changing the camera's orientation or position, which can be cumbersome and disrupt the gaming experience.

Innovation Solution

A system that allows players to change the position of the aim object using coordinate input means such as touch panels or pointing devices, enabling intuitive displacement of the aim object without altering the camera's orientation or position, along with features like automatic reset and player object positioning to enhance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the aim object is always displayed at the center position of the screen, then the display position is fixed and simple, but the player cannot intuitively adjust the aiming direction without changing camera position or orientation

Engineering Contradiction:
Improveease of aiming operationVSAvoidcomplexity of aim position control
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent separates the aim position control from the camera control. The aim object's position on the screen is independently adjustable via coordinate input, while the camera maintains its original position and orientation. This segmentation allows intuitive aiming without complex camera manipulation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mechanism (coordinate input means) that directly controls the aim object's screen position without requiring camera adjustment. This intermediary layer decouples the aiming operation from camera control, simplifying the user interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the player adjusts the aim object position by changing camera position or orientation, then the aiming direction can be changed, but the operation becomes cumbersome and disrupts the gaming experience

Engineering Contradiction:
Improveease of aiming operationVSAvoidtime for aim adjustment
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent divides the control system into independent components: camera control for viewing and aim object control for targeting. This allows simultaneous adjustment of aim position without affecting camera stability, reducing the time and complexity of aiming operations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The aim object's screen position is made dynamically adjustable through coordinate input, allowing real-time repositioning without camera movement. This dynamic control enables quick aim adjustments while maintaining camera position, reducing operational time.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the aim object position is fixed at the center, then the system is simple, but the player cannot adjust the aim to different positions on the screen

Engineering Contradiction:
Improveflexibility of aim positionVSAvoidcomplexity of aim control system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent separates aim position control from camera control, allowing the aim object to be positioned independently at any screen location via coordinate input. This segmentation provides full adaptability without increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The coordinate input means serves multiple functions: it controls both the player character's movement and the aim object's screen position. This multi-functionality enhances adaptability while avoiding the need for separate control mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9533225B2Computer-readable storage medium having information processing program stored therein, information processing apparatus, information processing system, and information processing method
Publication Date: 2017.01.03 NINTENDO CO LTD
  • US9533225B2 patent drawing
  • US9533225B2 patent drawing
  • US9533225B2 patent drawing

AI summary

In order to attain the object described above, a game apparatus is able to use a touch panel 13 and operation means, executes a shooting game, and positions an aim G3 representing a shooting direction at a predetermined position. When sliding operation is received on the touch panel, the aim G3 is displaced from the predetermined position by a moving distance based on change of a touch position (input coordinate position). Shooting is virtually performed in a direction based on the position of the aim according to an operation on the operation means.