Automatic Target Tracking in Online Shooting Games

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Solution Overview

Problem

Junior players in online shooting games face difficulty in hitting targets and achieving immersion due to skill level disparities, especially in large-scale multiplayer games, and struggle with limited input means on touch screen devices.

Innovation Solution

A method and system that allows players to select a basic identification range within a virtual shooting game environment, automatically tracks enemy characters based on damage and risk, and adjusts the aiming point to track the target, even if it's obscured, to facilitate easier target acquisition and enhance gameplay experience based on player skill levels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional manual aiming is used in online shooting games, then senior players can maintain high precision and control, but junior players experience difficulty in hitting targets and insufficient immersion

Engineering Contradiction:
Improveease of target acquisitionVSAvoidtarget hitting precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system performs preliminary actions by automatically detecting enemy characters within the basic identification range and pre-positioning the aiming point on the identified target before the player fires, eliminating the need for manual aiming adjustment and ensuring accurate target acquisition for players of all skill levels

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The aiming system serves itself by automatically tracking and following the positioned aiming point on the enemy character, maintaining precise target acquisition without requiring continuous manual player input, thus improving ease of operation while preserving precision

Inventive Principle:
Principle #25Self-service

2Ease of operation

If automatic target tracking is implemented to help junior players, then ease of operation improves, but the sense of tension and immersion for senior players may be reduced

Engineering Contradiction:
Improveease of target acquisitionVSAvoidgameplay experience adaptability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts to different player skill levels by providing automatic target tracking assistance that can be adjusted or disabled based on player preference, allowing junior players to benefit from automated aiming while enabling senior players to maintain manual control for a more challenging experience

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The automatic tracking function operates locally on the aiming point and target detection system, providing assistance only where needed for target acquisition without interfering with the core shooting mechanics, thus maintaining gameplay integrity and adaptability across different skill levels

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If touch screen displays with restricted input means are used, then device portability and accessibility improve, but target acquisition and aiming become more difficult

Engineering Contradiction:
Improvedevice compatibilityVSAvoidaiming difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system replaces the mechanical manual aiming process with an automated electronic target tracking system that uses sensors and processors to detect and follow enemy characters, eliminating the need for precise manual manipulation on touch screens and making aiming equally easy across all device types

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11712634B2Method and apparatus for providing online shooting game
Publication Date: 2023.08.01 GREE HOLDINGS INC
  • US11712634B2 patent drawing
  • US11712634B2 patent drawing
  • US11712634B2 patent drawing

AI summary

The present disclosure relates to providing an online shooting game by a game server communicatively connected to a player terminal. The player terminal may display a virtual online shooting game environment based on information received from the game server. Providing an online shooting game may include: selecting a basic identification range within a virtual online shooting game environment displayed on the player terminal; detecting one or more enemy characters that are within the basic identification range; determining one of the detected one or more enemy characters as an automatic tracking object; and allowing an aiming point to automatically track movement of the automatic tracking object within the basic identification range.