Dynamic Odds Calculation for Shooting Game Targets
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Solution Overview
Problem
Conventional shooting games have fixed odds multiples and probabilities for special targets, leading to unchanging game effects and reduced authenticity and playability, as the game system fails to dynamically adjust based on the number of shooting targets on the game picture.
Innovation Solution
A shooting game system where shooting targets, including special targets, are randomly displayed and their odds multiples calculated in real-time, allowing the system to adjust probabilities dynamically based on the number of targets meeting specific judgment conditions, ensuring a constant rate of return to player (RTP) while providing varying game effects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the odds multiple of the special target is fixed in advance, then the return to player (RTP) can be maintained at a fixed value, but the game effect does not vary along with the number of shooting targets on the instant game picture, reducing authenticity and playability
Solution Approach 1:
The patent applies dynamics by making the odds multiple of the special target changeable rather than fixed. The system dynamically adjusts the odds multiple based on the number of shooting targets currently displayed on the game picture, allowing the game effect to adapt to different game states while maintaining a fixed RTP through corresponding probability adjustments.
Solution Approach 2:
The patent changes the parameter of odds multiple from a fixed value to a variable that depends on the game state (number of shooting targets). By linking the odds multiple to the quantity of shooting targets on the game picture, the system enables the game effect to vary dynamically while maintaining mathematical balance through RTP conservation.
2Ease of operation
If the probability of hitting down the special target is fixed, then the calculation is simple, but the game effect does not correspond to the instant game picture, reducing authenticity
Solution Approach 1:
The patent implements feedback by making the probability of hitting down the special target dependent on the current game state (number of shooting targets). The system continuously monitors the game picture and adjusts the probability accordingly, creating a feedback loop that ensures the game effect authentically reflects the current situation while maintaining fixed RTP.
Solution Approach 2:
The patent makes the probability dynamic rather than fixed, allowing it to change based on the number of shooting targets on the game picture. This dynamic adjustment ensures that the game effect corresponds to the instant game picture, enhancing authenticity while the system maintains mathematical balance through coordinated odds multiple adjustments.
3Adaptability or versatility
If the odds multiple of the special target is adjusted dynamically based on the number of shooting targets, then the game effect corresponds to the instant game picture, but the system complexity increases
Solution Approach 1:
The patent applies universality by using a general counting mechanism that works for any number and type of shooting targets. The system uses a unified approach of counting target quantities and applying predetermined relationships to determine odds multiples and probabilities, rather than requiring separate complex logic for different game scenarios, thus managing complexity while achieving adaptability.
Solution Approach 2:
The patent uses preliminary action by establishing predetermined relationships between the number of shooting targets and the corresponding odds multiples and probabilities. Instead of calculating complex values in real-time during gameplay, the system pre-defines these relationships, allowing for simpler runtime operations that reduce system complexity while maintaining dynamic adaptability.
Data Source
AI summary
A game processing element screens, according to a determination condition of a particular object, at least one shot object satisfying the determination condition on an immediate game screen, and generates by calculation an immediate total magnification, the odds multiple of the particular object comprising at least the immediate total magnification; when the particular object is hit by an attack bullet, the game processing element determines, according to a second probability, whether the particular object is shot down, the product of the second probability and the odds multiple of the hit particular object being equal to the return to player (RTP). On this basis, the second probability is in negative correlation with the odds multiple of the particular object. Therefore, when the particular object is shot down, a player can obtain the sum of the odds multiple of the at least one shot object satisfying the determination condition; moreover, the at least one shot object satisfying the determination condition can be presented to be shot down on the game screen, and the game effect of the particular object is enabled to be truly presented.


