Shooting Game Target State Control via Player Damage Feedback
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Solution Overview
Problem
Conventional shooting games can become frustrating for players when they are forced to continuously shoot at targets while being damaged, leading to a less enjoyable experience due to the lack of differentiation between effective and ineffective shooting states.
Innovation Solution
A shooting game apparatus with a target state control mechanism that switches the target between effective and ineffective states based on the player's damage state, using distinct visual cues and position-based triggers to manage the target's vulnerability, allowing players to escape damage and focus on survival.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the target remains in the effective state continuously, then the player can shoot the target whenever desired, but the player may be forced to shoot continuously while being damaged, leading to frustration and reduced enjoyment
Solution Approach 1:
The patent applies dynamics by making the target's vulnerability state changeable rather than fixed. The target switches between effective and ineffective states based on timing conditions, creating a dynamic system that adapts to player actions. This resolves the contradiction by allowing the target to be vulnerable when appropriate while preventing futile continuous shooting when the player is damaged.
Solution Approach 2:
The patent implements periodic action through the timing-based switching mechanism. The target alternates between effective and ineffective states based on elapsed time conditions, creating periodic vulnerability windows. This allows players to shoot during effective periods while preventing frustration during ineffective periods when the player might be damaged.
2Ease of operation
If the target switches between effective and ineffective states, then the player can avoid futile shooting attempts, but the player may feel frustrated when unable to shoot during ineffective states
Solution Approach 1:
The patent applies feedback by providing visual cues that indicate the target's current state. The target display shows whether it is in an effective or ineffective state, giving players information about when shooting will be successful. This feedback mechanism reduces frustration by making the system's state transparent and predictable.
Solution Approach 2:
The patent implements preliminary anti-action by preventing harmful shooting actions before they occur. When the target is in the ineffective state, the system prevents shooting from causing damage, eliminating the harmful effect of futile shooting attempts before they can impact player experience.
3Loss of information
If visual cues distinguish between effective and ineffective states, then the player can make informed shooting decisions, but the game requires additional display elements increasing complexity
Solution Approach 1:
The patent applies color changes as a visual cue mechanism to indicate the target's state. By changing the display appearance based on whether the target is effective or ineffective, the system communicates critical information without requiring complex additional interfaces. This resolves the contradiction by providing clear state information through simple visual modifications.
Data Source
AI summary
A shooting game apparatus includes an LCD for displaying a target and an operating button for a player to perform an operation for shooting the target. For example, an enemy character is switched between an ineffective state in which it is never damaged even if an attack hits it, and an effective state in which it is damaged if an attack hits it. Different images are displayed depending on whether the target is in the ineffective state or in the effective state. In a case where the target is in the effective state, when a player character enters into a state of being continuously damaged because it is positioned an area where it receives continuous damage, for example, the target is switched into the ineffective state.


