Simultaneous Touch Control for Shooting Accuracy in Mobile Games

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Solution Overview

Problem

In First-Person Shooter (FPS) and Third-Person Shooter (TPS) games on mobile terminals, players face challenges in accurately targeting and shooting due to the separation of sliding and clicking operations, leading to potential misses and unnecessary shooting actions that waste ammunition and compromise gaming experience.

Innovation Solution

A shooting game control method and apparatus that integrates a virtual joystick and touch areas on a mobile terminal's graphical user interface, allowing simultaneous screen sliding and clicking operations to control a virtual character's movement and shooting, enabling timely and accurate shooting without requiring finger movement between controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If separate sliding and clicking operations are used for adjusting crosshair and triggering shooting, then the control structure is simple and easy to implement, but shooting accuracy decreases and operation time increases

Engineering Contradiction:
Improveshooting accuracyVSAvoidoperation time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the sliding operation area and clicking operation area into an overlapping touch area. When a player performs a sliding operation within this overlapping area, the system simultaneously detects both the sliding gesture (for crosshair adjustment) and the click gesture (for shooting trigger), allowing both actions to occur in one continuous motion rather than requiring separate sequential operations.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of operation

If separate sliding and clicking operations are used, then the control interface is simple, but the player needs to move fingers between controls increasing operation complexity

Engineering Contradiction:
Improveoperation convenienceVSAvoidcontrol structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines multiple functional touch areas (sliding area and clicking area) into a single overlapping touch area on the display screen. This allows players to perform both sliding and clicking operations within the same spatial region, eliminating the need to move fingers between separate controls while the system internally manages the complexity of detecting and processing combined gestures.

Inventive Principle:
Principle #5Merging (Combining)

3Productivity

If sequential sliding then clicking operations are required, then the control logic is straightforward, but shooting responsiveness decreases

Engineering Contradiction:
Improveshooting speedVSAvoidcontrol logic
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges the functionality of separate sliding and clicking operations into a unified touch interaction model. The system detects touch events within the overlapping area and simultaneously processes both position changes (for crosshair movement) and click triggers (for shooting), enabling responsive shooting action to occur during the sliding motion itself rather than waiting for sequential completion of separate operations.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10500504B2Shooting game control method and apparatus, storage medium, processor, and terminal
Publication Date: 2019.12.10 NETEASE (HANGZHOU) NETWORK CO LTD
  • US10500504B2 patent drawing
  • US10500504B2 patent drawing
  • US10500504B2 patent drawing

AI summary

A shooting game control method and apparatus is provided. The method includes: a virtual joystick control is provided on a graphical user interface, and a virtual character is configured to move in a game scene; a presentation view of the game scene is configured to be changed according to a screen sliding operation detected in a first touch area, and the virtual character is configured to shoot a position pointed by a crosshair displayed under a current presentation view according to a click operation detected in a second touch area; and when the screen sliding operation in the first touch area and the click operation in the second touch area are detected at the same time, triggering the virtual character to shoot the position pointed by the crosshair displayed under the current presentation view during a process of changing the presentation view according to the screen sliding operation.