Shooting Simulator Protocol Switching for Combat Training

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Solution Overview

Problem

Current combat training simulations using laser technology are hindered by incompatible communication protocols between bidirectional and unidirectional shooting simulators, resulting in unrealistic scenarios where certain combat actors do not detect simulated shots, failing to replicate the effects of real combat.

Innovation Solution

A method and simulator system capable of switching between unidirectional and bidirectional communication protocols based on the type of weapon simulated, ensuring all combat actors within the impact zone detect and respond to simulated shots, with features like periodic reiteration of shots, verification messages, and two-dimensional scanning to accurately represent the impact perimeter.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If bidirectional and unidirectional shooting simulators use different communication protocols, then each type can be optimized for its specific function, but combat actors cannot detect shots from simulators using incompatible protocols, reducing training realism

Engineering Contradiction:
Improvedetection reliabilityVSAvoidprotocol compatibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The shooting simulator is designed to support multiple communication protocols (unidirectional and bidirectional) within a single device. The control unit can switch between protocols based on the target type, allowing the simulator to function universally with both unidirectional and bidirectional target devices, thereby resolving the incompatibility issue while maintaining protocol-specific optimizations

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If the simulator emits laser radiation continuously to cover all possible targets, then detection coverage is maximized, but energy consumption increases and system complexity grows

Engineering Contradiction:
Improvedetection coverageVSAvoidlaser energy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The simulator emits laser radiation in periodic pulses rather than continuously. The control unit determines impact dates and perimeters, then emits targeted laser pulses at specific intervals to scan and verify presence within the impact perimeter. This periodic emission maintains detection coverage while significantly reducing energy consumption compared to continuous emission

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The simulator first determines the impact perimeter and impact date before emitting verification laser radiation. By pre-calculating the area of interest and timing the verification shots appropriately, the system avoids unnecessary laser emissions outside the impact zone, optimizing energy usage while ensuring complete coverage of relevant areas

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances the realism of combat training simulations by ensuring all actors within the impact zone detect and respond to simulated shots, aligning the training results with real combat scenarios, thereby improving the effectiveness of technical and tactical training.

Implementation Method 1

an optical unit (20) equipped with a non-dangerous low-power laser transmitter (22)

Methodology Applied
Scientific EffectLaser: Laser

Implementation Method 2

an optical retro-reflector device (28) reflecting the laser shot towards the receiver (23) of the optical block (20, 21) of the shooting simulator

Methodology Applied
Scientific EffectOptical reflection: Reflection

Data Source

PatentEP2356397B1Method for simulating shooting and shooting simulator suitable for implementing the method
Publication Date: 2018.01.10 GDI SIMULATION
  • EP2356397B1 patent drawingFigure 1a~1c
  • EP2356397B1 patent drawingFigure 2
  • EP2356397B1 patent drawingFigure 3~4

AI summary

The invention relates to a method for simulating shooting using a simulation weapon (10) aimed at a target during combat training simulation. The invention uses a shooting simulator (20, 30) which can emit successive shot-simulating laser beams according to a combination of unidirectional and bidirectional communication protocols. Said emission is determined by the type of weapon being simulated. In this way, all combattants (11, 12, 13, 14) in a simulated shot impact area (18) can detect the shot and may or may not feel the effects thereof.