Shooting Game Target-Lock Preview for Faster Switching
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Solution Overview
Problem
Players in shooting games face difficulties in quickly and accurately switching to lockable targets due to the need for repeated confirmation, which detracts from gameplay time.
Innovation Solution
A shooting game device with a preview unit that generates a preview pattern showing locking diagrams for lockable targets, allowing players to quickly and accurately select and lock targets using a control unit.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If the locking function is used to allow players to lock lockable targets, then players can target larger objects for higher scores, but players cannot quickly and accurately switch between lockable targets, causing time loss for confirmation
Solution Approach 1:
The preview unit displays locking diagrams for all lockable targets in advance, showing their positions and states before the player makes a selection. This preliminary visual information allows players to quickly identify and switch between lockable targets without needing to repeatedly confirm their selections, thereby reducing confirmation time while maintaining accurate target selection
Solution Approach 2:
The locking diagram serves as an intermediary visual element between the game image and the player's selection. It provides a simplified, clear representation of lockable targets that facilitates quick recognition and switching, acting as a mediator that bridges the gap between the complex game environment and the player's decision-making process
Data Source
AI summary
A shooting game device having a locking function, and a method for implementing the locking function thereof. A preview unit generates, according to at least one lockable target, a corresponding preview image including at least one lock icon corresponding to the at least one lockable target. The preview unit presents the preview image on a game screen and provides same to a player. The player can switch to and select any one of the at least one lock icon via a control unit, such that a game processing unit locks a corresponding lockable target, and the player can then quickly and accurately switch to said lockable target to perform locking. The invention thus meets user requirements.


