Short Spatial Content Creation With POV Affordances

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Solution Overview

Problem

Existing technologies fail to efficiently create short spatial content from lengthy spatial content, such as 360-degree videos, due to the difficulty in quickly identifying and focusing on key points of interest, leading to sensory overload and missed important moments.

Innovation Solution

A system and method for creating short spatial content by extracting relevant segments from spatial content based on user inputs, such as hand gestures, spatial coordinates, and initiation triggers, and annotating them with interactive affordances like direction labels to guide viewers to points of interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users watch full-length spatial content to identify all points of interest, then they can fully understand the context of each scene, but it takes excessive time and causes sensory overload

Engineering Contradiction:
Improvecontext understandingVSAvoidviewing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent extracts and isolates key points of interest from the full spatial content, presenting only the essential segments to viewers. This extraction principle allows users to quickly access important information without watching the entire content, resolving the contradiction between information completeness and time efficiency

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent segments the continuous spatial content into discrete, manageable clips based on identified points of interest. Each segment represents a meaningful unit that can be independently viewed, allowing users to consume content in smaller portions rather than requiring full-length viewing

Inventive Principle:
Principle #1Segmentation

2Productivity

If spatial content is shortened to highlight key moments, then viewer engagement improves, but users may miss important points of interest due to limited viewing time

Engineering Contradiction:
Improvecontent consumption efficiencyVSAvoidpoints of interest
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system performs preliminary analysis of the spatial content to identify and mark points of interest before the viewer watches. This pre-processing creates a structured framework of important segments, enabling efficient navigation and ensuring that key information is not missed during quick viewing

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent incorporates interactive elements that provide feedback to users about the content structure, allowing them to navigate to specific points of interest. This feedback mechanism ensures users can access important information even with limited viewing time

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If spatial content includes comprehensive immersive environment, then user immersion is enhanced, but navigation to specific scenes becomes difficult

Engineering Contradiction:
Improveimmersive experienceVSAvoidscene navigation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the immersive spatial content into distinct clips around points of interest, making navigation straightforward. Users can jump between segments without manually searching through the entire immersive environment, resolving the contradiction between immersion and ease of navigation

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260073944A1System and method for creating short spatial content from a spatial content
Publication Date: 2026.03.12 ZEALITY INC
  • US20260073944A1 patent drawing
  • US20260073944A1 patent drawing
  • US20260073944A1 patent drawing

AI summary

The present disclosure relates to a mechanism for creating a short spatial content from a spatial content. The mechanism includes receiving the spatial content renderable on an extended reality device for a user. Further, the mechanism includes facilitating the user to provide inputs associated with the short spatial content creation. The inputs include an initiation trigger, spatial coordinates of points of interest, a start time, and an end time. Furthermore, the mechanism includes extracting a segment of the spatial content based on the received inputs to create the short spatial content. Moreover, the mechanism includes annotating the created short spatial content to embed one or more affordances for a vivid display of the created short spatial content. The affordances include labels to facilitate a viewer to change Point-Of-View (POV) to the one or more points of interest based on the corresponding spatial coordinate.