Show Effect Control for Real-Virtual Attraction Synchronization

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Solution Overview

Problem

Existing amusement park attractions face challenges in creating immersive environments with realistic special effects that seamlessly integrate with the real world, requiring complex and often unsatisfactory implementations.

Innovation Solution

A show effect system that captures real-world imagery, identifies key elements, and generates corresponding virtual elements to create a seamless transition between real and virtual environments, using displays and audio emitters to enhance the immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional ride control systems are used, then basic ride operation is maintained, but guest immersion and thematic experience are compromised due to lack of synchronization with show elements

Engineering Contradiction:
ImproveGuest immersion capabilityVSAvoidControl system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control system is segmented into multiple independent control channels, each corresponding to different ride elements (platforms, effects, lighting). This allows synchronized control of multiple ride components through a unified show script while maintaining operational independence of each element.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control system serves multiple functions: it controls ride movement, synchronizes thematic effects, coordinates lighting, and manages audio cues through a single integrated platform. This multi-functional approach enables comprehensive guest immersion without proportionally increasing system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If ride speed is increased to improve throughput, then productivity increases, but synchronization precision with show elements deteriorates

Engineering Contradiction:
ImproveRide throughputVSAvoidSynchronization precision
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The ride control system dynamically adjusts speed and positioning based on real-time show script requirements. Rather than operating at fixed speeds, the system modulates ride velocity to precisely synchronize with thematic elements while maintaining overall throughput efficiency.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms that monitor ride position, speed, and synchronization status with show elements. This feedback enables real-time corrections to maintain precise synchronization even when throughput requirements demand higher operating speeds.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If ride operations are separated from show control, then operational simplicity is maintained, but thematic immersion is lost due to lack of coordination

Engineering Contradiction:
ImproveControl operation simplicityVSAvoidShow coordination capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system merges ride control and show control into a single integrated operation interface. Operators control both mechanical ride elements and thematic show elements through one unified system, eliminating the need for separate control systems while maintaining operational simplicity.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP4572870B1Show effect system for amusement park attraction system
Publication Date: 2026.05.13 UNIVERSAL CITY STUDIOS LLC
  • EP4572870B1 patent drawingFigure 1
  • EP4572870B1 patent drawingFigure 2
  • EP4572870B1 patent drawingFigure 3

AI summary

A system (50) for an attraction includes a sensor (76) configured to capture imagery (77) of a real world environment and a control system (70) communicatively coupled to the sensor (76). The control system (70) is configured to receive the imagery (77) captured by the sensor (76), identify a real world element of the imagery (77), generate image data that includes a virtual element that corresponds to the real world element, and transmit the image data for presentation in the attraction.