Show Effect Imaging for Real-Virtual Attraction Blending

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Solution Overview

Problem

Existing amusement park attractions face challenges in creating immersive environments due to the complexity of implementing special effects, making it difficult to provide a realistic and engaging experience for guests.

Innovation Solution

A show effect system that captures real-world imagery using sensors, identifies key elements, and generates corresponding virtual elements to create image data for display, seamlessly blending with the real environment, enhancing the immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional special effects systems are implemented to create immersive environments, then guest experience and immersion are improved, but system complexity and operational difficulty increase

Engineering Contradiction:
Improveimmersive experience qualityVSAvoidspecial effects system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system captures real-world imagery using sensors and creates virtual copies of real-world elements (trees, buildings, terrain) that are then rendered in the attraction environment. This allows the system to replicate realistic environments without physically constructing complex sets, reducing operational complexity while maintaining immersion quality

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces traditional mechanical special effects systems with a digital imaging and rendering system. Instead of using physical props, mechanical moving parts, and complex stage machinery, the system uses sensors to capture imagery and software to generate and display virtual environments, significantly reducing mechanical complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If detailed real-world environments are recreated using virtual elements, then realism and guest immersion are improved, but computational requirements and processing complexity increase

Engineering Contradiction:
Improveenvironmental realism accuracyVSAvoidcontrol system complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary capture of real-world imagery using sensors before the attraction experience begins. This pre-captured imagery is then processed and stored as the basis for generating virtual environments, allowing complex environmental details to be prepared in advance rather than computed in real-time during the attraction operation

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The control system creates virtual copies of real-world elements by processing captured imagery. These virtual elements (digital representations of trees, buildings, terrain) are generated from the captured data and rendered in the attraction environment, achieving realistic detail without requiring equally complex physical or computational systems during operation

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12505587B2Show effect system for amusement park attraction system
Publication Date: 2025.12.23 UNIVERSAL CITY STUDIOS LLC
  • US12505587B2 patent drawing
  • US12505587B2 patent drawing
  • US12505587B2 patent drawing

AI summary

A system for an attraction includes a sensor configured to capture imagery of a real world environment and a control system communicatively coupled to the sensor. The control system is configured to receive the imagery captured by the sensor, identify a real world element of the imagery, generate image data that includes a virtual element that corresponds to the real world element, and transmit the image data for presentation in the attraction.