Side-Mounted Infrared Camera for Gesture Input

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Solution Overview

Problem

Conventional portable game apparatuses with cameras positioned behind the display limit input options, as they primarily rely on the camera for capturing images rather than enabling diverse user interactions.

Innovation Solution

A hand-held electronic apparatus with a camera positioned on a side surface, allowing for image capture and gesture detection, enabling various inputs and interactions, including gesture recognition and object detection, using an infrared camera and distance measuring sensor, which can be used to perform game processing and display results.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the camera is provided behind the display, then the device structure is compact, but the input functionality is limited

Engineering Contradiction:
Improveinput functionalityVSAvoidcamera positioning
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The camera is repositioned from the conventional behind-display location to the side surface of the housing, changing the spatial dimension of image capture. This allows the camera to capture images from the side direction, enabling new input methods such as gesture recognition and object detection that were not possible with rear-only camera positioning.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the camera captures images from the back, then the display structure is simple, but the interaction diversity is reduced

Engineering Contradiction:
Improveinteraction diversityVSAvoiduser interaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The side-positioned camera enables multiple functions beyond traditional photography, including gesture recognition, object detection, and various input operations. The same camera hardware supports diverse interaction modes such as taking pictures, making phone calls, sending messages, and controlling applications through different gestures, making the device more versatile.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If the camera is positioned on the side surface, then various inputs are enabled, but the device design becomes more complex

Engineering Contradiction:
Improveinput methodsVSAvoidhousing structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The housing is divided into distinct functional zones: the front surface contains the display, the back surface contains traditional components, and the side surface is dedicated to the camera and related input components. This segmentation allows each surface to serve its primary function while enabling the side camera to provide additional input capabilities without interfering with the main display and battery compartments.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10015402B2Electronic apparatus
Publication Date: 2018.07.03 NINTENDO CO LTD
  • US10015402B2 patent drawing
  • US10015402B2 patent drawing
  • US10015402B2 patent drawing

AI summary

An exemplary portable electronic apparatus includes a display provided at a front surface, and an infrared camera and a distance measuring sensor which are provided at a side surface. When a user holds the portable electronic apparatus with their left hand and makes a gesture with their right hand, the portable electronic apparatus analyzes an image from the infrared camera to detect the gesture made by the user. The portable electronic apparatus displays an image corresponding to a result of detection of the gesture on the display.