Side-Scrolling Virtual Object Paths with Adjustable Game Props
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Solution Overview
Problem
In side-scrolling games, the movement paths for virtual objects are predetermined, limiting flexibility and diversity in gameplay.
Innovation Solution
A method and apparatus that allows users to adjust movement paths using virtual props, enabling dynamic changes to the movement paths based on prop attributes, enhancing flexibility and diversity in gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If the movement path is designed in advance, then the game structure is clear and easy to implement, but the game operation flexibility is reduced
Solution Approach 1:
The patent applies dynamics by making the movement path adjustable rather than fixed. The path configuration can be dynamically changed during gameplay through user operations, allowing the system to transition between predetermined structure and flexible operation. This resolves the contradiction by enabling the path to be both pre-designed (for structure) and modifiable (for flexibility).
Solution Approach 2:
The patent changes the parameter of path configuration from static to dynamic. By introducing adjustable parameters that allow users to modify path settings during gameplay, the system maintains the benefits of pre-designed paths while gaining operational flexibility. This parameter change enables the path to adapt to different game scenarios and user preferences.
2Ease of manufacture
If the movement path is designed in advance, then the game development is simplified, but the game content diversity is reduced
Solution Approach 1:
The patent makes the movement path dynamic and adjustable during gameplay. This allows a single pre-designed path to serve multiple purposes through configuration changes, effectively increasing game content diversity without requiring multiple separate path designs. The dynamic nature enables the same path structure to support varied gameplay experiences.
Solution Approach 2:
The patent applies universality by designing a path system that can serve multiple functions. A single pre-designed path can be configured for different scenarios, modes, and challenges, making it multi-functional. This reduces the need for separate path designs for each game scenario, thereby simplifying development while maintaining diversity.
3Reliability
If the movement path is fixed, then the game performance is stable, but the user control flexibility is limited
Solution Approach 1:
The patent implements a dynamic path system where the configuration can be adjusted during gameplay while maintaining performance stability. The underlying path structure remains reliable and well-defined, but its parameters can be dynamically modified to provide user control flexibility. This separates the stability of the structure from the flexibility of the configuration.
Data Source
AI summary
This application discloses a virtual object control method performed by a terminal, a storage medium, and a program product. The method includes: displaying a game picture of a side-scrolling game, the game picture comprising a first virtual object and one or more movement paths for the first virtual object to move in the side-scrolling game; in response to a use operation on a virtual prop, controlling the first virtual object to use the virtual prop for changing a use state of a movement path for the first virtual object to move in the side-scrolling game; adjusting a use state of a target movement path of the one or more movement paths included in the game picture according to the virtual prop to obtain the adjusted target movement path; and controlling the first virtual object to move on the adjusted target movement path.


