Side Wagering System with Player Ratings for Gaming Revenue

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Solution Overview

Problem

Current wager-based games do not allow observers to place side wagers on events associated with players, limiting revenue opportunities for gaming establishments and providing no mechanism for informed decision-making for observers on player performance.

Innovation Solution

A system and method enabling observers to make side wagers on uncertain events related to players in multi-player wager-based games, with player ratings computed from historical data to facilitate informed wagering decisions and providing a new revenue stream for gaming establishments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If observers are not allowed to place side wagers in traditional wager-based games, then the game structure remains simple and easy to operate, but revenue opportunities for gaming establishments are limited

Engineering Contradiction:
Improverevenue potentialVSAvoidgame structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The wagering system is segmented into two independent components: main game wagers placed by players and side wagers placed by observers. This segmentation allows observers to participate in wagering without interfering with the core game mechanics, thereby increasing revenue potential while maintaining operational simplicity of the original game structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system is enhanced to serve multiple functions: it continues to facilitate traditional player-versus-house or player-versus-player wagering while simultaneously enabling observer side wagers on various in-game events. This multi-functionality increases revenue streams without requiring fundamentally different game structures.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If no player rating system is implemented, then the system remains simple, but observers have no mechanism for informed decision-making on player performance

Engineering Contradiction:
Improveinformation availability for observersVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

A player rating system acts as an intermediary information layer between actual player performance and observer decision-making. The ratings compile and present player performance data in an accessible format, enabling observers to make informed side wager decisions without requiring complex analysis of raw game data.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback loops where player performance in games generates rating data, which is then fed back to observers to inform their side wagering decisions. This feedback mechanism reduces information loss by systematically capturing and presenting relevant performance information.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7429215B2System and method for providing side wagering in multi-player wager-based games
Publication Date: 2008.09.30 RATIONAL INTELLECTUAL HLDG
  • US7429215B2 patent drawing
  • US7429215B2 patent drawing
  • US7429215B2 patent drawing

AI summary

A system and method for providing side wagering in a wager-based game. Side wagers made by an observer of the wager-based game are accepted, where the side wager is associated with an event that is uncertain at the time the side wager is made. The event is associated with at least one player of the wager-based game. A payout based on the side wager is calculated and provided to the observer if the event occurs. In one embodiment of the invention, player ratings may also be provided to facilitate the making of side wagers.