Sign Language Avatar Generation for Immersive Video Captions

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Solution Overview

Problem

Existing video content systems lack the ability to automatically generate and present sign language avatars that correspond to dialogue, failing to provide an immersive experience for users who prefer sign language-based captions over text-based alternatives.

Innovation Solution

Implementing neural networks and machine learning algorithms to analyze video and audio content, determine sign language gestures and facial expressions, and generate digital avatars that perform sign language translations, enhancing user experience by providing immersive sign language-based captions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If text-based captions are used for video content, then accessibility is provided, but user experience is limited for users who prefer sign language

Engineering Contradiction:
Improvecaption format optionsVSAvoiduser experience quality
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates digital avatar copies that perform sign language gestures based on the video content, allowing users to access sign language captions without requiring manual production of separate sign language videos. The avatar replicates the communication function of human signers through automated gesture generation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transforms text-based caption data into visual sign language gestures by changing the representation parameters from textual to spatial-temporal movements. The avatar's hand positions, orientations, and motion trajectories are dynamically adjusted to convey linguistic information through sign language parameters.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If automated neural networks are used to generate sign language avatars, then productivity is improved, but device complexity increases

Engineering Contradiction:
Improveavatar generation efficiencyVSAvoidsystem architecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent divides the complex avatar generation task into separate neural network modules: one network analyzes video content to extract gesture information, another generates the avatar animations, and additional networks handle facial expressions and body language. This segmentation allows each module to be optimized independently while maintaining overall system productivity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces intermediate data representations between the video input and final avatar output, including extracted gesture sequences, facial expression parameters, and body pose data. These intermediaries simplify the transformation process by breaking down the complex mapping from video to avatar into manageable stages that can be processed by specialized neural networks.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If detailed facial expressions and gestures are included in sign language avatars, then immersion is improved, but file size increases

Engineering Contradiction:
Improveuser immersion experienceVSAvoiddata file size
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent implements selective detail rendering where the avatar includes detailed facial expressions and hand gestures only when linguistically relevant, while simplifying less important body movements. This partial action approach maintains immersion by focusing computational resources on the most expressive and communication-critical elements rather than uniformly detailing all movements.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically adjusts the level of detail in avatar rendering based on the contextual importance of different gestures and expressions. When sign language gestures carry critical linguistic information, the avatar renders high-fidelity hand and facial details; during transitional or less important moments, the detail level is reduced to optimize file size while preserving overall immersion.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12573121B2Automated generation and presentation of sign language avatars for video content
Publication Date: 2026.03.10 AMAZON TECH INC
  • US12573121B2 patent drawing
  • US12573121B2 patent drawing
  • US12573121B2 patent drawing

AI summary

Systems, methods, and computer-readable media are disclosed for systems and methods for automated generation and presentation of sign language avatars for video content. Example methods may include determining, by one or more computer processors coupled to memory, a first segment of video content, the first segment including a first set of frames, first audio content, and first subtitle data, where the first subtitle data comprises a first word and a second word. Methods may include determining, using a first machine learning model, a first sign gesture associated with the first word, determining first motion data associated with the first sign gesture, and determining first facial expression data. Methods may include generating an avatar configured to perform the first sign gesture using the first motion data, where a facial expression of the avatar while performing the first sign gesture is based on the first facial expression data.