Simulating User Presence in 3D Spaces via Digital Avatars
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Solution Overview
Problem
Users who cannot physically attend events in real-world three-dimensional spaces, such as concerts or award shows, want to engage with the event from a different location, but existing technologies lack effective methods to simulate their presence in these environments.
Innovation Solution
A system that aggregates user representations, such as images or avatars, with real-world three-dimensional space models using servers, computing platforms, and sensors to create an immersive experience, allowing users to be depicted as present in the space from a different location, utilizing space, user, and orientation information to generate realistic images.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users physically attend events in real-world three-dimensional spaces, then their presence is authentic and immersive, but they cannot attend from different locations
Solution Approach 1:
The patent creates a digital copy (photograph or image) of the user that can be placed into the three-dimensional space representation. This copy serves as a surrogate for the user's physical presence, allowing them to be represented at the event location without physically being there. The system captures user images and integrates them into the digital model of the event space, enabling remote participation while maintaining visual presence.
2Adaptability or versatility
If users are represented in three-dimensional space from remote locations, then they can attend events from different locations, but the complexity of the system increases
Solution Approach 1:
The patent introduces a server as an intermediary component that handles the complex tasks of receiving user images, capturing spatial information about the event location, generating three-dimensional representations, and rendering the final composite images. This intermediary architecture distributes the computational complexity away from user devices and centralizes it on the server, making the system more manageable and scalable.
Solution Approach 2:
The system divides the presence simulation into separate functional components: user image capture, spatial information collection, three-dimensional model generation, and image aggregation. Each component operates independently and can be processed separately, allowing for modular development and maintenance while achieving the overall goal of remote presence representation.
3Manufacturing precision
If detailed spatial information is collected to create accurate three-dimensional representations, then the realism of user presence improves, but the amount of data processing and storage requirements increase
Solution Approach 1:
The patent collects more spatial information than strictly necessary (excessive action) to ensure accurate positioning and orientation of user representations within the three-dimensional space. By capturing comprehensive spatial data including orientation information and multiple reference points, the system guarantees precise placement of user images, accepting the trade-off of increased data processing and storage requirements.
Data Source
AI summary
This disclosure presents systems and methods to simulate user presence in a real-world three-dimensional space.


