Simulating User Presence in 3D Spaces via Digital Avatars

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Solution Overview

Problem

Users who cannot physically attend events in real-world three-dimensional spaces, such as concerts or award shows, want to engage with the event from a different location, but existing technologies lack effective methods to simulate their presence in these environments.

Innovation Solution

A system that aggregates user representations, such as images or avatars, with real-world three-dimensional space models using servers, computing platforms, and sensors to create an immersive experience, allowing users to be depicted as present in the space from a different location, utilizing space, user, and orientation information to generate realistic images.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users physically attend events in real-world three-dimensional spaces, then their presence is authentic and immersive, but they cannot attend from different locations

Engineering Contradiction:
ImproveAbility to attend events from different locationsVSAvoidAuthenticity of presence in the event space
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent creates a digital copy (photograph or image) of the user that can be placed into the three-dimensional space representation. This copy serves as a surrogate for the user's physical presence, allowing them to be represented at the event location without physically being there. The system captures user images and integrates them into the digital model of the event space, enabling remote participation while maintaining visual presence.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If users are represented in three-dimensional space from remote locations, then they can attend events from different locations, but the complexity of the system increases

Engineering Contradiction:
ImproveRemote presence capabilityVSAvoidSystem complexity for aggregating and rendering representations
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a server as an intermediary component that handles the complex tasks of receiving user images, capturing spatial information about the event location, generating three-dimensional representations, and rendering the final composite images. This intermediary architecture distributes the computational complexity away from user devices and centralizes it on the server, making the system more manageable and scalable.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system divides the presence simulation into separate functional components: user image capture, spatial information collection, three-dimensional model generation, and image aggregation. Each component operates independently and can be processed separately, allowing for modular development and maintenance while achieving the overall goal of remote presence representation.

Inventive Principle:
Principle #1Segmentation

3Manufacturing precision

If detailed spatial information is collected to create accurate three-dimensional representations, then the realism of user presence improves, but the amount of data processing and storage requirements increase

Engineering Contradiction:
ImproveAccuracy of spatial representationVSAvoidData volume for space and user information
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

The patent collects more spatial information than strictly necessary (excessive action) to ensure accurate positioning and orientation of user representations within the three-dimensional space. By capturing comprehensive spatial data including orientation information and multiple reference points, the system guarantees precise placement of user images, accepting the trade-off of increased data processing and storage requirements.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10296080B2Systems and methods to simulate user presence in a real-world three-dimensional space
Publication Date: 2019.05.21 DISNEY ENTERPRISES INC
  • US10296080B2 patent drawing
  • US10296080B2 patent drawing
  • US10296080B2 patent drawing

AI summary

This disclosure presents systems and methods to simulate user presence in a real-world three-dimensional space.