Simulated Audience Overlay for Broadcast Content

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Solution Overview

Problem

Users watching content items such as sporting events without a live audience may experience dissatisfaction due to the absence of audience images and sounds, making the content less enjoyable.

Innovation Solution

An augmentation system that adds simulated audience images and sounds to the content item based on metadata, such as the type of event and estimated excitement level, to enhance the user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If content items are delivered without live audience presence, then the content can be delivered in situations where live audience is not available (e.g., pandemic restrictions), but the user experience deteriorates due to absence of expected audience images and sounds

Engineering Contradiction:
Improveability to deliver content without live audienceVSAvoiduser experience quality
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent uses pre-recorded audience reactions from past events as templates to copy and simulate the expected audience presence. When a live audience is not available, the system retrieves similar audience reaction clips from historical footage and overlays them onto the content, creating a synthetic audience presence that replicates the expected viewing experience without requiring actual live audience members.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary analysis of the content metadata (event type, excitement level, sport, team) before the actual content is viewed, to pre-select appropriate audience reaction templates from a database. This preliminary preparation allows the system to quickly generate appropriate simulated audience responses without requiring real-time recording or complex on-demand generation.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If visual effects and sound effects are added to simulate audience reactions, then the user experience improves by simulating expected audience presence, but the content complexity increases

Engineering Contradiction:
Improveuser experience qualityVSAvoidcontent processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the audience simulation into separate visual and audio components, each handled independently. Visual audience reactions are processed as video overlays while audio reactions are processed as separate sound tracks. This segmentation allows each component to be optimized independently and simplifies the overall processing architecture compared to creating fully integrated synthetic audiences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary processing layer that acts as a mediator between the original content and the final augmented output. This intermediary layer handles the metadata analysis, template selection, and synthesis operations, separating the complex processing logic from the original content delivery pipeline and allowing for more manageable system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If audience simulation is based on metadata analysis, then the system can adapt to different event types and excitement levels, but the processing time and computational resources increase

Engineering Contradiction:
Improveevent-specific audience simulationVSAvoidcontent processing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary extraction and analysis of metadata (event type, sport, team, excitement level indicators) immediately when content is received, before the actual audience simulation begins. This preliminary metadata processing allows the system to pre-identify the appropriate template category and prepare the corresponding audience reaction clips in advance, reducing processing time during the actual content delivery.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the parameters of the audience simulation based on metadata analysis, such as adjusting the excitement level, crowd density, and reaction intensity to match the specific event characteristics. By pre-determining these parameters from metadata, the system avoids time-consuming real-time analysis and can quickly apply the appropriate simulation parameters to the selected templates.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20220321944A1Augmenting Content Items
Publication Date: 2022.10.06 COMCAST CABLE COMM LLC
  • US20220321944A1 patent drawing
  • US20220321944A1 patent drawing
  • US20220321944A1 patent drawing

AI summary

Systems, apparatuses, and methods are described for adding visual and/or sound effects to a content item to improve user experience. Addition of the visual and/or sound effects may be based on metadata associated with the content item.