Simulated Video Game Channel Integration via Set-Top Box EPG

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Solution Overview

Problem

Current video game systems lack a unified platform for multiple users to share video game play seamlessly, with limited options for viewing or participating in multiplayer games beyond dedicated platforms, and no integrated recommendation system for related content based on user preferences.

Innovation Solution

A simulated video game channel system that connects video game consoles to a set-top box, allowing users to access and interact with video game channels through an electronic programming guide, enabling both public and private channels, and utilizing databases to analyze user preferences for content recommendations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video game systems use dedicated multiplayer platforms or separate recording services, then users can view or participate in multiplayer games, but users cannot access video game channels through a unified platform with electronic programming guide integration

Engineering Contradiction:
Improveplatform integrationVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines video game channel delivery with traditional audiovisual broadcast content delivery through a unified set-top box platform. The system merges game console connections with EPG integration, allowing both broadcast content and video game channels to be accessed through the same interface and infrastructure, eliminating the need for separate dedicated platforms

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The set-top box is designed to perform multiple functions: delivering traditional audiovisual broadcast content, providing video game channel access, and offering EPG services for both content types. This multi-functional approach allows a single device to replace what would otherwise require separate dedicated systems for gaming and broadcast content

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If users connect video game consoles to dedicated multiplayer systems, then users can participate in multiplayer games, but users cannot access both broadcast content and video game channels through a single interface

Engineering Contradiction:
Improveuser interfaceVSAvoidconnection architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides a universal interface through the set-top box that handles both broadcast content and video game channels. Users interact with a single EPG system that lists and manages both types of content, eliminating the need to switch between different interfaces or systems

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If video game systems provide multiplayer capabilities through dedicated platforms, then users can play with other users, but users lack personalized recommendation systems for related content

Engineering Contradiction:
Improvecontent recommendationVSAvoidpreference analysis
Core Design Contradiction:
Adaptability or versatilityVSExtent of automation

Solution Approach 1:

The system implements feedback mechanisms by analyzing user preferences through database queries and generating personalized recommendations. The system monitors user interactions with both broadcast content and video game channels, using this feedback to refine and personalize content recommendations based on individual viewing and playing habits

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10537797B2Simulated video game channel
Publication Date: 2020.01.21 DISH TECHNOLOGIES LLC
  • US10537797B2 patent drawing
  • US10537797B2 patent drawing
  • US10537797B2 patent drawing

AI summary

Simulated video game channel systems and methods are disclosed that allows users to connect their video game consoles to a device, such as a set-top box, and to then connect over a gaming channel that is identified by an electronic programming guide (EPG). Both audiovisual broadcast content channels and video game channels are displayed on the same integrated EPG. An individual may either watch the video game action or participate in the video game. A video game channel may be either public, viewable by all service provider subscribers, or private, viewable to only a subset of subscribers. The system also analyzes the video gaming habits of the user to determine recommendations for audiovisual broadcast content and video on demand content to present to the user.