Simulated Environment Viewing Modes for Targeting Precision

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Solution Overview

Problem

Current video game technologies lack the ability to provide users with flexible and informative viewing modes within a simulated environment, particularly in multiplayer games, which can hinder accurate targeting and navigation in fast-paced scenarios.

Innovation Solution

The implementation of multiple viewing modes, including magnified and unmagnified views, with a potential damage indicator, allows users to switch between perspectives and receive real-time information about the orientation and damage potential of targeted objects, enhancing gameplay strategy and accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a magnified view is used to improve targeting precision, then measurement precision is improved, but the view of the surrounding environment is lost

Engineering Contradiction:
Improvetargeting precisionVSAvoidenvironmental awareness
Core Design Contradiction:
Measurement precisionVSArea of stationary object

Solution Approach 1:

The display screen is segmented into multiple viewing regions: a first region displaying the magnified view for precise targeting and a second region displaying the unmagnified environmental view. This allows the user to simultaneously access both high-precision targeting information and contextual environmental awareness without compromising either function.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The solution transitions from a single-dimensional view (either magnified or unmagnified) to a multi-dimensional display approach by showing multiple magnification levels simultaneously on the same screen. This dimensional expansion allows the user to access both detailed and contextual information within the same viewing space.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a single viewing mode is used to simplify the interface, then device complexity is reduced, but adaptability to different gameplay scenarios is limited

Engineering Contradiction:
Improveviewing mode flexibilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display system is designed to perform multiple functions simultaneously: it can display both magnified and unmagnified views, switch between different magnification levels, and adapt to various gameplay scenarios all within a single unified interface. This multi-functionality provides adaptability without requiring separate systems for each viewing mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The viewing mode system is dynamic and adaptable, allowing the user to adjust magnification levels and switch between different display configurations based on the specific gameplay situation. The interface responds to user input by dynamically reconfiguring the display to provide the most appropriate view for the current tactical context.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9033797B1Multiple user viewing modes of an environment
Publication Date: 2015.05.19 WARGAMING NET
  • US9033797B1 patent drawing
  • US9033797B1 patent drawing
  • US9033797B1 patent drawing

AI summary

Methods and systems for providing multiple viewing modes of a simulated environment are described herein. The different viewing modes may include a magnified view of the environment, an unmagnified view, and/or a magnified view combined with an unmagnified view. The different viewing modes may include a model of a user controlled object which mimics the movement of the user controlled object to provide the user with information regarding the positioning or orientation of the user controlled object with respect to the user's current view. In the different viewing modes, a potential damage indicator may be provided on a targeted object to indicate potential damage to the targeted object based on a current weapon selection.