Simulation System for Real-Time Decision Scoring

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Solution Overview

Problem

Current simulation systems lack the ability to allow users to make interactive decisions during events and compare their choices to actual outcomes in real-time, limiting their effectiveness in training and prediction applications.

Innovation Solution

A simulation system that utilizes historical and live data to simulate user decisions at decision points in events, such as sporting or racing events, by accessing data from sensors tracking objects and comparing simulated outcomes to actual results, allowing users to score their choices relative to experts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If simulation systems use historical and live data to simulate user decisions in real-time events, then training effectiveness and prediction accuracy are improved, but system complexity and data processing requirements increase

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system segments the event timeline into discrete decision points where user input is required. Each decision point is processed independently through simulation engines that evaluate specific actions based on historical and live data, rather than attempting to simulate the entire event continuously. This segmentation reduces computational complexity while maintaining training effectiveness.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces intermediary components including data processing layers that filter and prepare sensor data, simulation engines that act as intermediaries between user decisions and outcome predictions, and feedback mechanisms that mediate between actual results and user learning. These intermediaries manage complexity by handling data transformation and simulation logic separately from core user interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If the system processes live sensor data and simulates outcomes in real-time, then immediate feedback is provided to users, but data processing time and computational resources increase

Engineering Contradiction:
Improvefeedback delayVSAvoidcomputational resources
Core Design Contradiction:
Loss of timeVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by pre-processing historical data into structured formats, pre-computing probability distributions for various outcomes, and pre-organizing sensor data streams before they are needed for simulation. This preparation reduces the computational burden during real-time operation, enabling faster feedback with reduced energy consumption.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements partial action by simulating only the critical decision points and most probable outcomes rather than exhaustively simulating all possible scenarios. The simulation depth and breadth are adjusted dynamically based on time constraints and computational resources available, providing sufficient feedback without requiring excessive processing power.

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If the system allows user interaction at decision points during live events, then user engagement and training value are improved, but system responsiveness and real-time performance may deteriorate

Engineering Contradiction:
Improveuser engagementVSAvoidsystem responsiveness
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system implements dynamic adjustment of simulation parameters, processing depth, and feedback timing based on user behavior patterns, event criticality, and system load. At high-stakes decision points, the system provides more detailed simulation and longer feedback cycles, while at less critical moments, it operates more quickly with simplified processing, maintaining responsiveness while maximizing engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies different levels of simulation quality and processing intensity to different decision points within the event. Critical decisions receive comprehensive simulation with deep analysis, while minor decisions use streamlined processing. This local differentiation maintains system responsiveness overall while providing high-quality engagement where it matters most.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS8977585B2Simulation system
Publication Date: 2015.03.10 SPORTSMEDIA TECHNOLOGY CORPORATION
  • US8977585B2 patent drawing
  • US8977585B2 patent drawing
  • US8977585B2 patent drawing

AI summary

A simulation system is proposed that makes use of historical and live data sensed for one or more objects (e.g., people, cars, balls, rackets, etc.). An event will include one or more decision points. A choice of an action to take at a decision point is made. That chosen action will be simulated based on the historical and live data. The simulation can be compared to the actual action taken in the event as a way to judge the choice. Although the choice of action to take at the decision point is simulated, the real event is not altered by the choice.