Simulation Fidelity Control for Amusement Park Ride Systems

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Solution Overview

Problem

Current simulation environments require separate simulations for different levels of fidelity, leading to inefficiencies in computing resource usage and simulation speed, as well as errors in synchronizing changes across multiple model copies, especially when modeling complex systems like amusement park ride systems.

Innovation Solution

A simulation environment that allows components to be modeled at different levels of fidelity during a single simulation, enabling flexible allocation of computational resources and reducing unnecessary complexity by toggling option flags to switch between fidelity levels for various components.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If separate simulations are performed for different levels of fidelity, then measurement precision is improved, but productivity deteriorates

Engineering Contradiction:
Improvesimulation accuracyVSAvoidsimulation speed
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent combines multiple fidelity levels into a single simulation environment, allowing components to be modeled at different fidelity levels simultaneously within one simulation run, eliminating the need for separate simulations while maintaining both high and low fidelity modeling capabilities

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent applies different fidelity levels to different components locally within the same simulation, allowing critical components to be modeled with high fidelity while non-critical components use lower fidelity models, optimizing both accuracy and performance

Inventive Principle:
Principle #3Local quality

2Manufacturing precision

If separate simulations are performed for different levels of fidelity, then manufacturing precision is improved, but loss of time worsens

Engineering Contradiction:
Improvemodeling accuracyVSAvoidcomputation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent merges multiple fidelity level simulations into one unified simulation runtime, allowing simultaneous execution of high-fidelity and low-fidelity component models without requiring separate simulation passes, thereby reducing total computation time while maintaining modeling precision

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If multiple copies of models are used for different fidelity levels, then adaptability is improved, but device complexity worsens

Engineering Contradiction:
Improveflexibility in modelingVSAvoidsimulation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses parameter-based fidelity control where a single model can switch between different fidelity levels through parameter adjustments or option flags, eliminating the need for multiple separate model copies and reducing system complexity while maintaining adaptability

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If multiple copies of models are used for different fidelity levels, then use of energy worsens, but adaptability is improved

Engineering Contradiction:
Improvemodel flexibilityVSAvoidcomputational resource usage
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The patent enables dynamic parameter changes to switch between fidelity levels within a single model instance, allowing the simulation to adapt to different requirements without creating multiple model copies, thereby reducing computational resource consumption while maintaining model flexibility

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20240202388A1Systems and methods for performing a simulation using different levels of fidelity
Publication Date: 2024.06.20 DISNEY ENTERPRISES INC
  • US20240202388A1 patent drawing
  • US20240202388A1 patent drawing
  • US20240202388A1 patent drawing

AI summary

In some implementations, a simulation platform may receive a request to perform a simulation of operations of a plurality of components. The simulation platform may receive first fidelity information identifying a first level of detail and functionality to be simulated for a first component of the plurality of components, wherein the first level of detail and functionality is part of a first plurality of levels of details and functionalities to be simulated for the first component. The simulation platform may receive second fidelity information identifying a second level of detail and functionality to be simulated for a second component of the plurality of components, wherein the second level of detail and functionality is part of a second plurality of levels of details and functionalities to be simulated for the second component. The simulation platform may execute, based on the request, a computer model to perform the simulation of the operations of the plurality of components, wherein, during the simulation, an operation of the first component is simulated based on the first fidelity information, and wherein, during the simulation, an operation of the second component is simulated based on the second fidelity information. The simulation platform may cause an action to be performed based on performing the simulation.