Virtual Environment Simulation View Network Streamer
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Solution Overview
Problem
Current virtual environment simulation technologies do not efficiently allow for on-demand network streaming of views to network-attached output devices, limiting the ability to dynamically share and display simulations across multiple participants and observers.
Innovation Solution
A method and system for on-demand network streaming of views in virtual environments, where a computing device receives requests to generate network view streams from specific views within a simulation and sends corresponding streams of images to designated output devices, enabling real-time, dynamic streaming of views to any network-attached device.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional simulation technologies are used, then the simulation can run locally for participants, but the ability to stream views to network-attached output devices is limited and not efficient
Solution Approach 1:
The patent segments the simulation view into discrete, streamable image data that can be independently transmitted to multiple network-attached output devices. Each view is rendered as separable image streams that can be routed to different destinations simultaneously, enabling efficient multi-device streaming without requiring complete simulation replication.
Solution Approach 2:
The patent introduces a network streaming intermediary system that sits between the simulation engine and output devices. This intermediary captures rendered views, converts them to network-transmittable image streams, and distributes them to network-attached output devices, thereby enabling efficient streaming without direct simulation-device connections.
2Adaptability or versatility
If multiple participants share the same simulation, then collaboration is enabled, but the complexity of managing multiple views and output devices increases
Solution Approach 1:
The patent implements a universal streaming interface that can output simulation views to multiple types of devices simultaneously (local displays, network-attached output devices, remote observers). The same simulation engine serves multiple participants and output destinations through a unified architecture, reducing overall system complexity despite increased multi-device capability.
Solution Approach 2:
The patent enables dynamic view streaming where the simulation can adaptively stream different views to different devices based on real-time requirements. Participants can dynamically request specific views, and the system dynamically routes image streams to appropriate output devices, providing flexibility without requiring pre-configured complex connections.
3Speed
If real-time streaming is implemented, then dynamic view sharing is achieved, but the network bandwidth and processing requirements increase
Solution Approach 1:
The patent creates optimized image stream copies from the simulation render output for network transmission. Instead of transmitting raw simulation data or full-resolution graphics, the system generates compressed image stream copies suitable for network transmission, reducing bandwidth requirements while maintaining real-time viewing capability.
Data Source
AI summary
A simulation view network streamer is disclosed. A first request is received to generate a first network view stream from a first view that exists in a simulation of a virtual environment. The first view is defined by first view data that identifies a first portion of the virtual environment encompassed by the first view. The first request includes a first destination address of a first output device. A second request is received to generate a second network view stream from a second view that exists in the simulation of the virtual environment concurrently with the first view, the second request including a second destination address of a second output device. A stream of images of the first view is sent to the first output device, and a stream of images of the second view is sent to the second output device.


