Driving Simulator Mental Stimulation for Biometric Stress Replication

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Solution Overview

Problem

Conventional driving simulators fail to replicate the elevated stress levels and decision-making pressures of real driving scenarios, resulting in reduced training effectiveness.

Innovation Solution

By determining the chronological profiles of biometric states and vehicle parameters during actual drives, and using mental stimulation (auditory, visual, or tactile) during simulator training to approximate these profiles, the training environment can be made more stressful, thereby enhancing training efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional driving simulators are used for training, then training safety and repeatability are improved, but training realism and stress level replication are worsened

Engineering Contradiction:
Improvetraining safetyVSAvoidstress level replication
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent introduces mental stimulation as an intermediary element between the simulator environment and the athlete. This mediator (mental stimulation) bridges the gap between the safe simulated environment and the need to replicate real driving stress levels, allowing the athlete to experience heightened arousal and stress without physical danger.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent changes the psychological parameters of the training environment by introducing mental stimulation that modifies the athlete's physiological state. This parameter change (mental stimulation) transforms the training from a low-stress simulation to a high-stress experience that replicates real driving conditions while maintaining physical safety.

Inventive Principle:
Principle #35Parameter changes

2Object-affected harmful factors

If mental stimulation is introduced to replicate stress levels, then training realism is improved, but device complexity is worsened

Engineering Contradiction:
Improvestress level replicationVSAvoidsystem complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The mental stimulation system serves multiple functions: it replicates stress levels, enhances training realism, and can be adjusted for different training objectives. This multi-functionality reduces the need for separate complex systems for each purpose, thereby managing overall system complexity while achieving multiple training goals.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements dynamic mental stimulation that can be adjusted in real-time based on training requirements and athlete response. This dynamic approach allows the system to adapt complexity levels as needed, using simple stimulation when sufficient and escalating complexity only when necessary to achieve the desired training effect.

Inventive Principle:
Principle #15Dynamics

3Productivity

If biometric monitoring and mental stimulation are implemented, then training effectiveness is improved, but measurement and control complexity are worsened

Engineering Contradiction:
Improvetraining effectivenessVSAvoidbiometric measurement complexity
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements feedback loops where biometric data from the athlete is continuously monitored and used to adjust mental stimulation intensity. This feedback mechanism automates the control process, reducing the complexity of manual measurement and control while improving training effectiveness through data-driven adjustments.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses the athlete's own biometric responses to automatically regulate the mental stimulation intensity. This self-service approach eliminates the need for external complex measurement and control systems, as the athlete's physiological state itself serves as the control signal for adjusting stimulation levels.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10446046B2Method for modifying a driving simulator
Publication Date: 2019.10.15 AVL LIST GMBH
  • US10446046B2 patent drawing
  • US10446046B2 patent drawing
  • US10446046B2 patent drawing

AI summary

A method for modifying a driving simulator is disclosed. During at least one time segment of an actual drive, a chronological profile of a biometric state of the athlete is determined, a chronological profile of a parameter of a vehicle used by the athlete is determined, and a relationship is determined between the chronological profile of the biometric state and parameter of the vehicle. During a first training in the driving simulator a developing chronological training profile of the biometric state of the athlete is determined, and during a further, second training in the driving simulator, the chronological training profile of the biometric state of the athlete, modified by mental stimulation of the athlete according to the determined relationship, is made to approximate the chronological profile of the biometric state of the athlete in the actual drive.