Single-Buffer Video Stream Synchronization With Temporal Offsets
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Solution Overview
Problem
Conventional video streaming techniques require multiple buffers and additional hardware resources for warping and scaling operations, leading to inefficiencies and potential desynchronization issues.
Innovation Solution
Implementing a single buffer system for video streaming that maintains synchronization between input and output streams using temporal offsets and pixel clock synchronization, reducing hardware resource usage.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multiple buffers and additional hardware resources are used for warping and scaling operations, then video processing capability is improved, but device complexity and hardware resource usage increase
Solution Approach 1:
The patent merges multiple buffers into a single buffer structure that handles both input and output video frames. The display engine integrates warping and scaling operations within this unified buffer framework, eliminating the need for separate hardware buffers for each operation. This combining approach maintains full video processing capability while significantly reducing device complexity and hardware resource requirements.
Solution Approach 2:
The single buffer structure is designed to perform multiple functions: it stores input video frames, performs warping operations, executes scaling operations, and manages output display frames all within the same memory structure. This multi-functional buffer replaces what would traditionally require separate dedicated buffers for each operation, reducing overall system complexity while maintaining processing productivity.
2Productivity
If multiple buffers are used for video processing, then video processing capability is improved, but hardware resource usage increases
Solution Approach 1:
The patent combines multiple separate hardware buffers into a single unified buffer structure that serves all video processing operations including warping, scaling, and frame buffering. This merging eliminates redundant hardware resources while maintaining the ability to process video frames through multiple operations sequentially or concurrently within the same buffer memory space.
Solution Approach 2:
Instead of allocating separate physical hardware buffers for each video processing stage, the system uses virtual buffer copies within a single physical buffer structure. Different buffer regions or logical buffer instances are created through software management rather than physical duplication, reducing actual hardware resource consumption while preserving processing capability.
3Ease of operation
If conventional buffering techniques are used, then video stream processing is simplified, but synchronization between input and output streams deteriorates
Solution Approach 1:
The patent implements a synchronization mechanism that continuously monitors the state of the single buffer and adjusts timing parameters accordingly. The system tracks when input frames are written to the buffer and when output frames are read, using this feedback information to maintain proper synchronization between input and output streams. This feedback-based timing control ensures stream synchronization while using the simplified single-buffer structure.
Solution Approach 2:
The buffer management system dynamically adjusts timing and access patterns based on real-time conditions. The synchronization mechanism adapts buffer read/write timing, adjusts timing offsets, and modifies access sequences dynamically to maintain synchronization between input and output streams despite varying processing loads or timing variations, all while operating with the simplified single-buffer architecture.
Data Source
AI summary
Systems, methods, and devices perform synchronization operations for video streams. Methods include receiving a video frame at a frame capture unit, the video frame being included in a stream of video data, buffering the video frame using a buffer coupled between the frame capture unit and a frame display unit, and determining an offset value based, at least in part, on a refresh rate associated with the frame capture uni. Methods further include reading, using the frame display unit, the video frame from the buffer after a designated period of time defined by the offset value.


